GENERAL PURPOSE Main explications and relativities.
MENUS Main and Contextuel Menus
TUTORIAL0 Presentation of the main functions.
TUTORIAL1 This tutorial shows you how to create basic level.
Implementing lights and seeing result of lighting calculation.
TUTORIAL2 This tutorial shows you how to edit an object with basic functions.
TUTORIAL3 This tutorial shows you how to extrude a face of an object.
TUTORIAL4 Do the virtual artist, in virtual world !
TUTORIAL5 This tutorial shows you the use of metaballs generator.
The principle is to calculate equipotential of assimilate ball field point.
TUTORIAL6 Find your inspiration source and model your own world.
TUTORIAL7 This tutorial shows you the use of the interaction scripts.
TUTORIAL8 Enginering is easy with DEAD DEER !
TUTORIAL9 Animation enhancement scripts.
TUTORIAL10 This tutorial shows you examples of works.
TUTORIAL11 This tutorial shows you examples of shadows generated with the program.
For level edition static shadowing are used with static environments.
Added objects are dynamic shadowed with stencil buffer technique and can be physicaly animated or special effect drawn.
Stencil buffering technique works without additionnal static generated faces.
TUTORIAL12 This tutorial shows you examples projected object.
TUTORIAL13 This tutorial shows you examples of generated leaves texture.
TUTORIAL14 This tutorial shows you examples of environment mapping.
TUTORIAL15 This tutorial shows an example of procedural mesh.
TUTORIAL16 This tutorial shows an example of the function Artist Mesh.
TUTORIAL17 This tutorial shows an example of animation.
TUTORIAL18 The configuration window sets some parameter of the application.
TUTORIAL19 Primitives creation is parametrized by this window.
TUTORIAL20 Example of modeling with style 1.
TUTORIAL21 The technology of precalculated shadows.
TUTORIAL22 Texture load.
TUTORIAL23 Boolean Operations.
TUTORIAL24 Texture.
TUTORIAL25 Optimizing.
TUTORIAL26 Trip to unknown.
TUTORIAL27 Rig the mesh !
TUTORIAL28 Create a Dragon...
TUTORIAL29 Skeletons and animations.
TUTORIAL30 Create Photogrammetric Dungeon.
TUTORIAL31 Create a full Photogrammetric Tree.
TUTORIAL32 Manage Objects, Impostors and Create.
TUTORIAL33 Create a Basic Open World.
TUTORIAL34 Map a future Skinned Mesh.
TUTORIAL35 Design a 3D object from a picture.
TUTORIAL36 Design a volumetric 3D ground base for Quarter.
TUTORIAL37 Change level for Pacman 3D quick tutorial.
TUTORIAL38 Link props to character animation.
SHADERS HLL Vertex and Pixel Programs.
RENDERING Informations about rendering pipeline.
SCRIPT SYNTAX Scripting pseudo-C syntax.
FORMAT0 (.NED) FILE FORMAT
FORMAT1 (.3D) FILE FORMAT
FORMAT2 (.TRI) FILE FORMAT
FORMAT3 (.ERL) FILE FORMAT
FORMAT4 (.MAP) FILE FORMAT
BUGS Known bugs.