DEAD DEER

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GENERAL PURPOSE
Main explications and relativities.



MENUS
Main and Contextuel Menus



TUTORIAL0
Presentation of the main functions.

TUTORIAL1
This tutorial shows you how to create basic level.
Implementing lights and seeing result of lighting calculation.

TUTORIAL2
This tutorial shows you how to edit an object with basic functions.

TUTORIAL3
This tutorial shows you how to extrude a face of an object.

TUTORIAL4
Do the virtual artist, in virtual world !

TUTORIAL5
This tutorial shows you the use of metaballs generator.
The principle is to calculate equipotential of assimilate ball field point.

TUTORIAL6
Find your inspiration source and model your own world.

TUTORIAL7
This tutorial shows you the use of the interaction scripts.

TUTORIAL8
Enginering is easy with DEAD DEER !

TUTORIAL9
Animation enhancement scripts.

TUTORIAL10
This tutorial shows you examples of works.

TUTORIAL11
This tutorial shows you examples of shadows generated with the program.
For level edition static shadowing are used with static environments.
Added objects are dynamic shadowed with stencil buffer technique and can be physicaly animated or special effect drawn.
Stencil buffering technique works without additionnal static generated faces.

TUTORIAL12
This tutorial shows you examples projected object.

TUTORIAL13
This tutorial shows you examples of generated leaves texture.

TUTORIAL14
This tutorial shows you examples of environment mapping.

TUTORIAL15
This tutorial shows an example of procedural mesh.

TUTORIAL16
This tutorial shows an example of the function Artist Mesh.

TUTORIAL17
This tutorial shows an example of animation.

TUTORIAL18
The configuration window sets some parameter of the application.

TUTORIAL19
Primitives creation is parametrized by this window.

TUTORIAL20
Example of modeling with style 1.

TUTORIAL21
The technology of precalculated shadows.

TUTORIAL22
Texture load.

TUTORIAL23
Boolean Operations.

TUTORIAL24
Texture.

TUTORIAL25
Optimizing.

TUTORIAL26
Trip to unknown.

TUTORIAL27
Rig the mesh !

TUTORIAL28
Create a Dragon...

TUTORIAL29
Skeletons and animations.

TUTORIAL30
Create Photogrammetric Dungeon.

TUTORIAL31
Create a full Photogrammetric Tree.

TUTORIAL32
Manage Objects, Impostors and Create.

TUTORIAL33
Create a Basic Open World.

TUTORIAL34
Map a future Skinned Mesh.

TUTORIAL35
Design a 3D object from a picture.

TUTORIAL36
Design a volumetric 3D ground base for Quarter.

TUTORIAL37
Change level for Pacman 3D quick tutorial.

TUTORIAL38
Link props to character animation.



SHADERS
HLL Vertex and Pixel Programs.



RENDERING
Informations about rendering pipeline.



SCRIPT SYNTAX
Scripting pseudo-C syntax.



FORMAT0
(.NED) FILE FORMAT

FORMAT1
(.3D) FILE FORMAT

FORMAT2
(.TRI) FILE FORMAT

FORMAT3
(.ERL) FILE FORMAT

FORMAT4
(.MAP) FILE FORMAT



BUGS
Known bugs.