Main Menu :
"Files"
"New..."
"Load"
"Save"
"Export"
".3D Export"
".3DS Export"
".ASC Export"
".PCB Export"
".X Export"
".XML Export"
".MESH Export"
".SCN Export"
".STL Export"
".OBJ Export"
".GLTF Export"
".FBX Export"
".PLY Export"
".ERL Export"
".TRI Export"
".SWF Export"
".MAP Export"
".AGAM Export"
".PLY Point Cloud"
"Images"
".PNG RayCast"
".PNG Normals"
".PNG Zbuffer"
".PNG Mapping"
".PNG Colors"
".PNG 3D Bicolored (green)"
".PNG 3D Bicolored (blue)"
".MOVIE Rendering"
"Generate .MOVIE"
"Import"
"Import Multiple"
"Generate .APK"
"Inside Files"
"Add/Remove Data Files"
"Clear Data Files List"
"Load All Data Files From Script"
"Recent Files"
"Exit"
"Edition"
"World by Name"
"World Exterior"
"World Interior"
"World by Texture"
"All World"
"Added by Name"
"Added by Name(strict)"
"Added by Script"
"Added by Script less"
"Added without Script"
"Added by Texture"
"Added by Morphing"
"All Added"
"Relative Impostors"
"Select Base from Impostor"
"Impostors Referents"
"Morph Impostors Referents"
"Added with LOD"
"Referents with LOD"
"Invert Selection"
"Viewing"
"Don't Draw above"
"Don't Draw behind"
"Don't Draw impostors"
"Draw All"
"Fit Object"
"Wireframe"
"Solid"
"Details"
"Scripting"
"Edit"
"Comment"
"Edit"
"Compile"
"Debug"
"Parameters"
"Written Script Templates"
"FPS auto script"
"FPS with VR auto script"
"FPS networking auto script"
"Physic auto script"
"ShaderToy style auto script"
"Alpha-Beta auto script"
"Module auto script"
"Additionnals auto script"
"Dialog Load/Save auto script"
"Edit Shaders"
"Create a Shader"
"Config"
"General View"
"General Information File"
"Textures"
"Load Texture"
"Load Bumpmap"
"Texture Modifier"
"Pack Textures to JPEG2000"
"Pack Textures to 10"
"Pack Textures to 7"
"Pack Textures to 5"
"Pack Textures to PNG"
"Pack Textures to single"
"Pack Textures"
"Pack to 4096x4096"
"Pack to 2048x2048"
"Pack to 1024x1024"
"Pack to 512x512"
"Pack to 256x256"
"Pack to 128x128"
"Pack to 4096x4096"
"Pack to 2048x2048"
"Pack to 1024x1024"
"Pack to 512x512"
"Pack Half-size > 4096"
"Pack Half-size > 2048"
"Pack Half-size > 1024"
"Pack Half-size > 512"
"Suppress Unused Textures"
"Reorder Textures"
"Generate Bump Maps"
"Normal Relief"
"Low Relief"
"Mini Relief"
"Suppress Bump Maps"
"Load Probe Textures"
"Load Probe Texture As Cylindrical"
"Finetune Textures"
"from Actual Daylight"
"from Backup Colors"
"Upscale Textures"
"Textures Only <= 256x256"
"Bumps Only <= 256x256"
"Textures and Bumps <= 256x256"
"Textures Only <= 512x512"
"Bumps Only <= 512x512"
"Textures and Bumps <= 512x512"
"Create Procedural Texture Mapping"
"Extend Scene to Separate Normal Maps"
"Lighting"
"Ambient"
"Interior Ambient"
"Light Color"
"Day Light Color"
"Set Day Light Vector"
"Set Day Light Fall Off"
"Backup Colors"
"Restore Colors"
"Color Default"
"Color at Loading"
"Load Colors"
"Color Preset 1"
"Color Preset 2"
"Color Preset 3"
"Color Preset 4"
"Save Colors"
"Color Preset 1"
"Color Preset 2"
"Color Preset 3"
"Color Preset 4"
"Bank & Replicates"
"Get Object 1 from Selected"
"Get Object 2 from Selected"
"Get Object 3 from Selected"
"Get Object 4 from Selected"
"Get Object 1 from Replicate"
"Get Object 2 from Replicate"
"Get Object 3 from Replicate"
"Get Object 4 from Replicate"
"Get Object 1 from L.O.D."
"Get Object 2 from L.O.D."
"Get Object 3 from L.O.D."
"Get Object 4 from L.O.D."
"Set Object 1 to Replicate"
"Set Object 2 to Replicate"
"Set Object 3 to Replicate"
"Set Object 4 to Replicate"
"View Replicates"
"View Bank Objects"
"World Objects"
"Create Grid"
"From Bank1"
"From Bank2"
"From Bank3"
"From Bank4"
"From Selected"
"Create Shaped"
"From Bank1"
"From Bank2"
"From Bank3"
"From Bank4"
"From Selected"
"From Bank1"
"From Bank2"
"From Bank3"
"From Bank4"
"From Selected"
"With Line"
"With Triangle"
"With Quad"
"With Circle 8"
"With Circle 16"
"Create Fractalized"
"From Bank1"
"From Bank2"
"From Bank3"
"From Bank4"
"From Selected"
"Create Populated"
"From Bank1"
"From Bank2"
"From Bank3"
"From Bank4"
"From Selected"
"Create Impostors"
"From Bank1"
"From Bank2"
"From Bank3"
"From Bank4"
"Create Vertical Impostors"
"From Bank1"
"From Bank2"
"From Bank3"
"From Bank4"
"Create Vertical Single Impostors"
"From Bank1"
"From Bank2"
"From Bank3"
"From Bank4"
"Create Equation Surfaces"
"Replace by Bounded Grid of Bank1"
"Set Plane Objects to Reflection"
"Reset Reflexion Planes"
"Recenter Scene"
"Replace Object Index"
"Exchange World Object Index"
"Change World Object Index to First"
"Change World Object Index to Last"
"Change World Object Index to Number"
"Specific Processing"
"Warp Object With Shaper"
"Cutting /XZ Vertical Planes"
"Cleaning Functions"
"(CLEAN) Buggy Faces for Degenerated"
"Get Edit Names"
"Various Generations"
"Create Broken Objects"
"Create Broken Object Patch"
"Create Added Impostors"
"Generate Oriented Fur"
"Create Hazard For Impostors Morph"
"Conversions"
"Convert Objects to Positive Metaballs"
"Convert Objects to Negative Metaballs"
"Convert Metaballs to Objects"
"Additionnals"
"Set Names"
"Add tag to Anim Script"
"Reset all Added scripts"
"Quick Script Set"
"Setup Lights"
"Light (top)"
"Light (bottom)"
"Light (center)"
"Self-Light (top)"
"Self-Light (bottom)"
"Self-Light (center)"
"Lowdetails-Light (top)"
"Lowdetails-Light (bottom)"
"Lowdetails-Light (center)"
"SpotLight (top)"
"SpotLight (bottom)"
"Lowdetails-SpotLight (top)"
"Lowdetails-SpotLight (bottom)"
"Self SpotLight (top)"
"Self SpotLight (bottom)"
"Lowdetails-Self SpotLight (top)"
"Lowdetails-Self SpotLight (bottom)"
"SpotLight Texture"
"Lowdetails-SpotLight Texture"
"Replace Object Index"
"Exchange Added Object Index"
"Change Additionnal Index to First"
"Change Additionnal Index to Last"
"Change Additionnal Index to Number"
"Specific Processing"
"Sort objects by texture"
"Generate Morph Wind"
"Generate Morph Wind Unphased"
"UnKeys Morph Object(s)"
"Generate Hightlights"
"from DayLight"
"from Closer Light"
"from Second Closer Light"
"Grouping All for Impostors"
"Grouping Selected for Impostors"
"Restore Impostors"
"Select Linked Impostors"
"Select Grouping for Similars"
"Set Impostors To Ground"
"Get Selected Edit Names"
"Manage L.O.D."
"Full"
"Depth Half"
"Depth Third"
"Depth Fourth"
"Depth Sixth"
"Half from Actual"
"Edges"
"Depth Half"
"Depth Third"
"Depth Fourth"
"Depth Sixth"
"Half from Actual"
"Bank"
"From Bank 1"
"From Bank 2"
"From Bank 3"
"From Bank 4"
"Delete L.O.D."
"All L.O.D."
"Delete All Added with L.O.D."
"Replace All Added with L.O.D."
"Replace All with L.O.D. and Replace By Half"
"Replace All with L.O.D. and Replace By Fourth"
"Replace All with L.O.D. and Replace By Half (no alpha)"
"Replace All with L.O.D. and Replace By Fourth (no alpha)"
"Miscellaneous"
"Set Texture Transparency"
"Remeshing"
"Generate Unit Remeshing"
"Generate Negative Radial Remeshing"
"ReModelize Mesh among Textures"
"Orientation"
"Back to Orientation Base"
"Back to Orientation Planar"
"Inside Orientation Vertical"
"Fit to Cloudly Orientation"
"Fit to Cloudly Translation"
"Fit to Cloudly Translation with Colors"
"Fit to Cloudly Translation only Frustum"
"Accessories"
"Select Disciminate Doubles"
"Select Deeper Following"
"Interpolate two Objects"
"Booby Flatten"
"Make Dirty with Texture"
"Stretch"
"Stretch Up from Selected"
"Stretch Down from Selected"
"Flatten Edges"
"Flatten Edges"
"Flatten Edges Average"
"Flatten Edges Oriented"
"Borders Quad"
"Make Edges Raccordable"
"Make Borders Fit"
"Make Borders Fit Average"
"Make Borders Fit after Delaunay"
"Make Borders Fit without replace Edges"
"Delete Unseen"
"Delete Unseen Vertical Upper"
"Delete Unseen 360 Interior"
"Delete Unseen 360 Exterior"
"Delete Unseen /x Negative"
"Delete Unseen /x Positive"
"Delete Unseen /y Negative"
"Delete Unseen /y Positive"
"Delete Unseen /z Negative"
"Delete Unseen /z Positive"
"Delete Unseen / View"
"Delete Unseen / Around"
"Delete Unseen / Orientation"
"Sorting"
"Sorting Faces from Selected"
"Sorting Faces from Selected (variations XZ)"
"Sorting Faces from Selected (recursive)"
"Alteration"
"Trouble Position Object"
"Trouble Position Div"
"Trouble Position Mul"
"Trouble Position /y Object"
"Trouble Position /y Div"
"Trouble Position /y Mul"
"Trouble Scale Object"
"Trouble Scale Div"
"Trouble Scale Mul"
"Trouble Scale /y Object"
"Trouble Scale /y Div"
"Trouble Scale /y Mul"
"Random Perturbation"
"Randomize Vertices /2"
"Randomize Vertices"
"Randomize Vertices x2"
"Randomize Vertices x4"
"Inside Faces"
"Scale Objects Inside"
"Scale Objects Inside (Mapping Coord Up)"
"Scale Objects Inside (Base Vertical Down)"
"Scale Objects Inside (Base Vertical Up)"
"Scale Objects Inside (Randomly)"
"Scale Objects Inside (Randomly Mapping Coord Up)"
"Scale Objects Inside (Randomly Base Vertical Down)"
"Scale Objects Inside (Randomly Base Vertical Up)"
"Rotation Objects Inside (Randomly)"
"Replace Face Groups Inside By Quads"
"Replace Face Groups Inside By Quads (Randomly)"
"Replace Face Groups Inside By Replicate"
"Replace Face Groups Inside By Replicate (Randomly)"
"Rotation Selected Objects (Randomly)"
"Dissociate"
"Create Grid of Partials"
"Dissociate Coplanars"
"Dissociate Object to Elements"
"Get Relative Exterior of Object"
"Junction Edges Closing"
"Re-organize to grid"
"Selection Apply Group"
"Set Same Center"
"Set Same Bound Center"
"Set Same Ground Base"
"Set Same Upper Base"
"Create Ribbon"
"By a Factor One"
"By a Factor Two"
"By a Factor Three"
"Create Shape"
"Generate Quick Overdose"
"From Bank1"
"From Bank2"
"From Bank3"
"From Bank4"
"Create Nav Meshes"
"Create Nav Meshes Texture"
"Generate Oriented Boxes"
"Create Oriented Boxes Nav Mesh (low)"
"Create Oriented Boxes Nav Mesh (high)"
"Create Oriented Boxes Nav Mesh (meta)"
"Generate Voxels"
"Create Voxel Nav Mesh (low)"
"Create Voxel Nav Mesh (medium)"
"Create Voxel Nav Mesh (high)"
"Create Voxel Nav Mesh (very high)"
"Create Horizontal Voxel Nav Mesh (low)"
"Create Horizontal Voxel Nav Mesh (medium)"
"Create Horizontal Voxel Nav Mesh (high)"
"Create Horizontal Voxel Nav Mesh (very high)"
"Fit Mesh with Scaled Replicates"
"By a Factor One"
"By a Factor Two"
"By a Factor Three"
"Fit Mesh with Size Replicates"
"By a Factor One"
"By a Factor Two"
"By a Factor Three"
"Visual Impostors"
"Bounding Boxes Impostor Texture (128)"
"Bounding Boxes Impostor Texture (256)"
"Bounding Boxes Impostor Texture (512)"
"Bounding Boxes Impostor Texture (1024)"
"Star Impostor Texture (128)"
"Star Impostor Texture (256)"
"Star Impostor Texture (512)"
"Star Impostor Texture (1024)"
"More Metry"
"Fitness Processing for Just An Eye"
"Extract Image Impostors"
"Fit Sequential Point Cloud"
"Fit Sequential Translate Point Cloud"
"Basic Thickness"
"Add Thickness to Object /4"
"Add Thickness to Object /2"
"Add Thickness to Object"
"Add Thickness to Object x2"
"Volum Thickness"
"Thickness /x"
"Thickness /y"
"Thickness /z"
"Thickness Border /x"
"Thickness Border /y"
"Thickness Border /z"
"Complete Thickness /x"
"Complete Thickness /y"
"Complete Thickness /z"
"Modelize"
"Cylindrical 90 (Up as the Normal)"
"Cylindrical 180 (Up as the Normal)"
"Cylindrical 360 (Up as the Normal)"
"Select Continuous Faces"
"from Color"
"from Color with Same Normals"
"from Color (partial)"
"from Color with Same Normals (partial)"
"Select Faces"
"from Color"
"from Color with Same Normals"
"from Color (partial)"
"from Color with Same Normals (partial)"
"SnapShots"
"Shot Selected Object"
"Shot Selected Object /XYZ"
"Shot Bounded Selected Object"
"Shot Bounded Selected Object /XYZ"
"Triangulate Close Selected Topology"
"Remove Double Face Artefact Topology"
"Remove Toplogy with Edges Cut"
"Single Iteration"
"Until None"
"Textures from"
"Separate Textures Plain Object and Pack"
"Separate Multi Textures Plain Object and Pack"
"Separate Multi Textures Plain Object and Pack (plain)"
"Correct Compose Texture for Reduce"
"Re-Compose Texture for Object"
"Remodelize by Voxels"
"Remodelize Voxel Surfaces(low)"
"Remodelize Voxel Surfaces(average)"
"Remodelize Voxel Surfaces(high)"
"Remodelize Voxel Surfaces(very high)"
"Remodelize Surfaces with Texture(low)"
"Remodelize Surfaces with Texture(average)"
"Remodelize Surfaces with Texture(high)"
"Remodelize Surfaces with Texture(very high)"
"Remodelize Surfaces with Color Mapping(low)"
"Remodelize Surfaces with Color Mapping(average)"
"Remodelize Surfaces with Color Mapping(high)"
"Remodelize Surfaces with Color Mapping(very high)"
"Remodelize by Delaunay"
"Remodelize Delaunay(low)"
"Remodelize Delaunay(average)"
"Remodelize Delaunay(high)"
"Remodelize Delaunay(very high)"
"Remodelize Delaunay(ultra)"
"Remodelize Delaunay(ultra max)"
"Remodelize Color Mapping Delaunay(low)"
"Remodelize Color Mapping Delaunay(average)"
"Remodelize Color Mapping Delaunay(high)"
"Remodelize Color Mapping Delaunay(very high)"
"Remodelize Color Mapping Delaunay(ultra)"
"Remodelize Color Mapping Delaunay(ultra max)"
"Remodelize Color Delaunay(low)"
"Remodelize Color Delaunay(average)"
"Remodelize Color Delaunay(high)"
"Remodelize Color Delaunay(very high)"
"Remodelize Color Delaunay(ultra)"
"Remodelize Color Delaunay(ultra max)"
"Remodelize Remap Delaunay(low)"
"Remodelize Remap Delaunay(average)"
"Remodelize Remap Delaunay(high)"
"Remodelize Remap Delaunay(very high)"
"Remodelize Remap Delaunay(ultra)"
"Remodelize Remap Delaunay(ultra max)"
"Impostor Fake"
"Projection Fake 128 pixels"
"Projection Fake 256 pixels"
"Projection Fake 512 pixels"
"Projection Fake 1024 pixels"
"Linearize"
"Linearize Approximate"
"Linearize Approximate More"
"Files" ->"New..."
New Scene.
"Files" ->"Load"
Load a .NED file, this is the DeadDeer main file format.
"Files" ->"Save"
Save a .NED file, this is the DeadDeer main file format.
"Files" ->"Export" ->".3D Export"
Save a .3D file
"Files" ->"Export" ->".3DS Export"
Save a .3DS file
"Files" ->"Export" ->".ASC Export"
Save a .ASC file
"Files" ->"Export" ->".PCB Export"
Save a .PCB file
"Files" ->"Export" ->".X Export"
Save a .X file, this is Microsoft file format, (only text version).
"Files" ->"Export" ->".XML Export"
Save a .XML file
"Files" ->"Export" ->".MESH Export"
Save a .MESH file
"Files" ->"Export" ->".SCN Export"
Save a .SCN file, this C include file formatted data.
"Files" ->"Export" ->".STL Export"
Save a .STL file
"Files" ->"Export" ->".OBJ Export"
Save a .OBJ file
"Files" ->"Export" ->".GLTF Export"
Export to GLTF.
"Files" ->"Export" ->".FBX Export"
Export to FBX.
"Files" ->"Export" ->".PLY Export"
Export .PLY.
"Files" ->"Export" ->".ERL Export"
Save a .ERL file
"Files" ->"Export" ->".TRI Export"
Save a .TRI file
"Files" ->"Export" ->".SWF Export"
Save a .SWF file
"Files" ->"Export" ->".MAP Export"
Save a .TXT file
"Files" ->"Export" ->".AGAM Export"
Save a .AGA file
"Files" ->"Export" ->".PLY Point Cloud"
Export .PLY point cloud.
"Files" ->"Images" ->".PNG RayCast"
Process full Raytracing
"Files" ->"Images" ->".PNG Normals"
Process Raytracing -> Normals
"Files" ->"Images" ->".PNG Zbuffer"
Process Raytracing -> Depth
"Files" ->"Images" ->".PNG Mapping"
Process Raytracing -> Textures
"Files" ->"Images" ->".PNG Colors"
Process Raytracing -> Colors
"Files" ->"Images" ->".PNG 3D Bicolored (green)"
Process Raytracing -> Stereo
"Files" ->"Images" ->".PNG 3D Bicolored (blue)"
Process Raytracing -> Stereo
"Files" ->".MOVIE Rendering"
Calculate Animation
"Files" ->"Generate .MOVIE"
Calculate Animation
"Files" ->"Import"
Import to Scene.
"Files" ->"Import Multiple"
Import multiple .OBJ; usefull in scanning.
"Files" ->"Generate .APK"
Compile Android .APK, this main option can enable compiling a full .APK for Android with your data.
"Files" ->"Inside Files" ->"Add/Remove Data Files"
Manage included files. Each .NED can bring additionnal data, like sounds, GIF, text files.
"Files" ->"Inside Files" ->"Clear Data Files List"
Clear Inside Files.
"Files" ->"Inside Files" ->"Load All Data Files From Script"
Load All files referenced in Script.
"Files" ->"Exit"
Quit
"Edition" ->"World by Name"
Selection WORLD by name, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"World Exterior"
Selection WORLD by status, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"World Interior"
Selection WORLD by status, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"World by Texture"
Selection WORLD by texture, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"All World"
Selection all world, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"Added by Name"
Selection ADDED by name, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"Added by Name(strict)"
Selection ADDED by script, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"Added by Script"
Selection ADDED by script, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"Added by Script less"
Selection ADDED by script, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"Added without Script"
Selection ADDED by script, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"Added by Texture"
Selection by texture, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"Added by Morphing"
Selection ADDED by key morph, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"All Added"
Selection ADDED, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"Relative Impostors"
Selection ADDED by impostors, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"Select Base from Impostor"
Selection ADDED by impostors, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"Impostors Referents"
Selection ADDED by impostors, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"Morph Impostors Referents"
Selection ADDED by impostors, those main functions enable to select precisely any kind of 3D objects.
"Edition" ->"Added with LOD"
Select additionnais with LOD.
"Edition" ->"Referents with LOD"
Select additionnais impostors with LOD.
"Edition" ->"Invert Selection"
Selection invert for complementary selection.
"Viewing" ->"Don't Draw above"
Set simple drawing options, usefull to manually select 3D objects.
"Viewing" ->"Don't Draw behind"
Set simple drawing options, usefull to manually select 3D objects.
"Viewing" ->"Don't Draw impostors"
Set simple drawing options, usefull to manually select 3D objects.
"Viewing" ->"Draw All"
Set simple drawing options, usefull to manually select 3D objects.
"Viewing" ->"Fit Object"
Set drawing options, enable Zoom fitness upon objects.
"Viewing" ->"Wireframe"
Set more drawing options
"Viewing" ->"Solid"
Set more drawing options
"Viewing" ->"Details"
Set more drawing options
"Scripting" ->"Edit"
Open Log Script window, this is repository for each action in the Editor that can be reused by scripting.
"Scripting" ->"Comment"
Open Comment dialog; comments are part of .NED file.
"Scripting" ->"Edit"
Open Edit Script window. This enables to express an animation and more a core functions for visuals and interactions.
"Scripting" ->"Compile"
Compile Script
"Scripting" ->"Debug"
Debug Script
"Scripting" ->"Parameters"
Options
"Scripting" ->"Written Script Templates" ->"FPS auto script"
Generate Auto Script for FPS without VR; this is full script for quick FPS game.
"Scripting" ->"Written Script Templates" ->"FPS with VR auto script"
Generate Auto Script for FPS with VR; this is full script for quick FPS game, with VR.
"Scripting" ->"Written Script Templates" ->"FPS networking auto script"
Generate Auto Script for FPS with networking multiplayer; this is full script for quick FPS game with NetWork connection.
"Scripting" ->"Written Script Templates" ->"Physic auto script"
Generate Auto Script for general physics processing
"Scripting" ->"Written Script Templates" ->"ShaderToy style auto script"
Generate Auto Script for ShaderToy template
"Scripting" ->"Written Script Templates" ->"Alpha-Beta auto script"
Generate Auto Script with implementation of Alpha-Beta algorithm
"Scripting" ->"Written Script Templates" ->"Module auto script"
Generate Auto Script for general MODULE scripting. This enables you to create Dead Deer modules.
"Scripting" ->"Written Script Templates" ->"Additionnals auto script"
Script for additionnals scene.
"Scripting" ->"Written Script Templates" ->"Dialog Load/Save auto script"
Script for widget dialogs.
"Scripting" ->"Edit Shaders"
Edit Shaders
"Scripting" ->"Create a Shader"
New abstract shader.
"Scripting" ->"Config"
Config for Artist Meshes
"Scripting" ->"General View"
Selection and View for whole objects. Dialog with the World and Additionnals object list.
"Scripting" ->"General Information File"
Log a file for the current .NED.
"Textures" ->"Load Texture"
Load a texture. Start folder is set in "Settings".
"Textures" ->"Load Bumpmap"
Load a BumpMap Start folder is set in "Settings".
"Textures" ->"Texture Modifier"
Texture editor, can edit and modify current Textures.
"Textures" ->"Pack Textures to JPEG2000" ->"Pack Textures to 10"
Pack Textures to JP2.
"Textures" ->"Pack Textures to JPEG2000" ->"Pack Textures to 7"
Pack Textures to JP2.
"Textures" ->"Pack Textures to JPEG2000" ->"Pack Textures to 5"
Pack Textures to JP2.
"Textures" ->"Pack Textures to PNG"
Pack Textures to PNG.
"Textures" ->"Pack Textures to single"
Merge used texture to single one for selected 3D object.
"Textures" ->"Pack Textures" ->"Pack to 4096x4096"
Pack Textures to 4096.
"Textures" ->"Pack Textures" ->"Pack to 2048x2048"
Pack Textures to 2048.
"Textures" ->"Pack Textures" ->"Pack to 1024x1024"
Pack Textures to fixed dimension.
"Textures" ->"Pack Textures" ->"Pack to 512x512"
Pack Textures to fixed dimension.
"Textures" ->"Pack Textures" ->"Pack to 256x256"
Pack Textures to fixed dimension.
"Textures" ->"Pack Textures" ->"Pack to 128x128"
Pack Textures to fixed dimension.
"Textures" ->"Pack Textures" ->"Pack to 4096x4096"
Pack object textures.
"Textures" ->"Pack Textures" ->"Pack to 2048x2048"
Pack object textures.
"Textures" ->"Pack Textures" ->"Pack to 1024x1024"
Pack object textures.
"Textures" ->"Pack Textures" ->"Pack to 512x512"
Pack object textures.
"Textures" ->"Pack Textures" ->"Pack Half-size > 4096"
Scale Texture by 2 if above 4096.
"Textures" ->"Pack Textures" ->"Pack Half-size > 2048"
Scale Texture by 2 if above 2048.
"Textures" ->"Pack Textures" ->"Pack Half-size > 1024"
Scale Texture by 2 if above 1024.
"Textures" ->"Pack Textures" ->"Pack Half-size > 512"
Scale Texture by 2 if above 512.
"Textures" ->"Suppress Unused Textures"
Delete unused textures
"Textures" ->"Reorder Textures"
Reorder Textures
"Textures" ->"Generate Bump Maps" ->"Normal Relief"
Generate Bump Map from texture data.
"Textures" ->"Generate Bump Maps" ->"Low Relief"
Generate Bump Map from texture data.
"Textures" ->"Generate Bump Maps" ->"Mini Relief"
Generate Bump Map from texture data.
"Textures" ->"Suppress Bump Maps"
Delete Bump Maps
"Textures" ->"Load Probe Textures"
Load a six map of crux of a cube probe.
"Textures" ->"Load Probe Texture As Cylindrical"
Load a six map of crux of a cube probe, as cylinder.
"Textures" ->"Finetune Textures" ->"from Actual Daylight"
Colorize with color settings.
"Textures" ->"Finetune Textures" ->"from Backup Colors"
Colorize with color settings.
"Textures" ->"Upscale Textures" ->"Textures Only <= 256x256"
Upscale textures 2x.
"Textures" ->"Upscale Textures" ->"Bumps Only <= 256x256"
Upscale bumps 2x.
"Textures" ->"Upscale Textures" ->"Textures and Bumps <= 256x256"
Upscale textures and bumps 2x.
"Textures" ->"Upscale Textures" ->"Textures Only <= 512x512"
Upscale textures 2x.
"Textures" ->"Upscale Textures" ->"Bumps Only <= 512x512"
Upscale bumps 2x.
"Textures" ->"Upscale Textures" ->"Textures and Bumps <= 512x512"
Upscale textures and bumps 2x.
"Textures" ->"Create Procedural Texture Mapping"
Project 3D procedural texture.
"Textures" ->"Extend Scene to Separate Normal Maps"
Generate nT+1 normal maps.
"Lighting" ->"Ambient"
Set Ambient Color for exterior. Basically, any Additionnals without World referent is set as Exterior class.
"Lighting" ->"Interior Ambient"
Set Ambient Color for Interior.
"Lighting" ->"Light Color"
Set Default light Color.
"Lighting" ->"Day Light Color"
Set DayLight Color.
"Lighting" ->"Set Day Light Vector"
Set DayLight Vector; orientation vector for DayLight ligthing.
"Lighting" ->"Set Day Light Fall Off"
Set DayLight FallOff.
"Lighting" ->"Backup Colors"
Save color settings.
"Lighting" ->"Restore Colors"
Restore color settings.
"Lighting" ->"Color Default"
Daylight, ambiant colors.
"Lighting" ->"Color at Loading"
Daylight, ambiant colors.
"Lighting" ->"Load Colors" ->"Color Preset 1"
Color Preset.
"Lighting" ->"Load Colors" ->"Color Preset 2"
Color Preset.
"Lighting" ->"Load Colors" ->"Color Preset 3"
Color Preset.
"Lighting" ->"Load Colors" ->"Color Preset 4"
Color Preset.
"Lighting" ->"Save Colors" ->"Color Preset 1"
Color Preset.
"Lighting" ->"Save Colors" ->"Color Preset 2"
Color Preset.
"Lighting" ->"Save Colors" ->"Color Preset 3"
Color Preset.
"Lighting" ->"Save Colors" ->"Color Preset 4"
Color Preset.
"Bank & Replicates" ->"Get Object 1 from Selected"
Get/Set Bank Object as those objects can be used with generate functions.
"Bank & Replicates" ->"Get Object 2 from Selected"
Get/Set Bank Object as those objects can be used with generate functions.
"Bank & Replicates" ->"Get Object 3 from Selected"
Get/Set Bank Object as those objects can be used with generate functions.
"Bank & Replicates" ->"Get Object 4 from Selected"
Get/Set Bank Object as those objects can be used with generate functions.
"Bank & Replicates" ->"Get Object 1 from Replicate"
Get/Set Bank Object as those objects can be used with generate functions.
"Bank & Replicates" ->"Get Object 2 from Replicate"
Get/Set Bank Object as those objects can be used with generate functions.
"Bank & Replicates" ->"Get Object 3 from Replicate"
Get/Set Bank Object as those objects can be used with generate functions.
"Bank & Replicates" ->"Get Object 4 from Replicate"
Get/Set Bank Object as those objects can be used with generate functions.
"Bank & Replicates" ->"Get Object 1 from L.O.D."
Get Level of Details for Bank.
"Bank & Replicates" ->"Get Object 2 from L.O.D."
Get Level of Details for Bank.
"Bank & Replicates" ->"Get Object 3 from L.O.D."
Get Level of Details for Bank.
"Bank & Replicates" ->"Get Object 4 from L.O.D."
Get Level of Details for Bank.
"Bank & Replicates" ->"Set Object 1 to Replicate"
Get/Set Bank Object as those objects can be used with generate functions.
"Bank & Replicates" ->"Set Object 2 to Replicate"
Get/Set Bank Object as those objects can be used with generate functions.
"Bank & Replicates" ->"Set Object 3 to Replicate"
Get/Set Bank Object as those objects can be used with generate functions.
"Bank & Replicates" ->"Set Object 4 to Replicate"
Get/Set Bank Object as those objects can be used with generate functions.
"Bank & Replicates" ->"View Replicates"
Show Objects.
"Bank & Replicates" ->"View Bank Objects"
Show objects.
"World Objects" ->"Create Grid" ->"From Bank1"
Create Grid of Object from Bank.
"World Objects" ->"Create Grid" ->"From Bank2"
Create Grid of Object from Bank.
"World Objects" ->"Create Grid" ->"From Bank3"
Create Grid of Object from Bank.
"World Objects" ->"Create Grid" ->"From Bank4"
Create Grid of Object from Bank.
"World Objects" ->"Create Grid" ->"From Selected"
Base selected Object.
"World Objects" ->"Create Shaped" ->"From Bank1"
Create Shaped Objects from Bank, among shape options.
"World Objects" ->"Create Shaped" ->"From Bank2"
Create Shaped Objects from Bank, among shape options.
"World Objects" ->"Create Shaped" ->"From Bank3"
Create Shaped Objects from Bank, among shape options.
"World Objects" ->"Create Shaped" ->"From Bank4"
Create Shaped Objects from Bank, among shape options.
"World Objects" ->"Create Shaped" ->"From Selected"
Base selected Object.
"World Objects" ->"Create Shaped" ->"From Bank1"
Create List of Object from Shape Vertices.
"World Objects" ->"Create Shaped" ->"From Bank2"
Create List of Object from Shape Vertices.
"World Objects" ->"Create Shaped" ->"From Bank3"
Create List of Object from Shape Vertices.
"World Objects" ->"Create Shaped" ->"From Bank4"
Create List of Object from Shape Vertices.
"World Objects" ->"Create Shaped" ->"From Selected"
Base selected Object.
"World Objects" ->"Create Shaped" ->"With Line"
Create Object from Shape as Line section.
"World Objects" ->"Create Shaped" ->"With Triangle"
Create Object from Shape as Triangle section.
"World Objects" ->"Create Shaped" ->"With Quad"
Create Object from Shape as Quad section.
"World Objects" ->"Create Shaped" ->"With Circle 8"
Create Object from Shape as Circle 8 section.
"World Objects" ->"Create Shaped" ->"With Circle 16"
Create Object from Shape as Circle 16 section.
"World Objects" ->"Create Fractalized" ->"From Bank1"
Create Fractalized Objects from Bank; recursive positioning of used 3D object.
"World Objects" ->"Create Fractalized" ->"From Bank2"
Create Fractalized Objects from Bank; recursive positioning of used 3D object.
"World Objects" ->"Create Fractalized" ->"From Bank3"
Create Fractalized Objects from Bank; recursive positioning of used 3D object.
"World Objects" ->"Create Fractalized" ->"From Bank4"
Create Fractalized Objects from Bank; recursive positioning of used 3D object.
"World Objects" ->"Create Fractalized" ->"From Selected"
Base selected Object.
"World Objects" ->"Create Populated" ->"From Bank1"
Create Multiple Random Position Objects from Bank
"World Objects" ->"Create Populated" ->"From Bank2"
Create Multiple Random Position Objects from Bank
"World Objects" ->"Create Populated" ->"From Bank3"
Create Multiple Random Position Objects from Bank
"World Objects" ->"Create Populated" ->"From Bank4"
Create Multiple Random Position Objects from Bank
"World Objects" ->"Create Populated" ->"From Selected"
Base selected Object.
"World Objects" ->"Create Impostors" ->"From Bank1"
Develop Objects as Impostors, this is usefull for trees, grass, fur generation.
"World Objects" ->"Create Impostors" ->"From Bank2"
Develop Objects as Impostors, this is usefull for trees, grass, fur generation.
"World Objects" ->"Create Impostors" ->"From Bank3"
Develop Objects as Impostors, this is usefull for trees, grass, fur generation.
"World Objects" ->"Create Impostors" ->"From Bank4"
Develop Objects as Impostors, this is usefull for trees, grass, fur generation.
"World Objects" ->"Create Vertical Impostors" ->"From Bank1"
Develop Objects as Impostors, this is usefull for trees, grass, fur generation.
"World Objects" ->"Create Vertical Impostors" ->"From Bank2"
Develop Objects as Impostors, this is usefull for trees, grass, fur generation.
"World Objects" ->"Create Vertical Impostors" ->"From Bank3"
Develop Objects as Impostors, this is usefull for trees, grass, fur generation.
"World Objects" ->"Create Vertical Impostors" ->"From Bank4"
Develop Objects as Impostors, this is usefull for trees, grass, fur generation.
"World Objects" ->"Create Vertical Single Impostors" ->"From Bank1"
Develop Objects as Impostors, this is usefull for trees, grass, fur generation.
"World Objects" ->"Create Vertical Single Impostors" ->"From Bank2"
Develop Objects as Impostors, this is usefull for trees, grass, fur generation.
"World Objects" ->"Create Vertical Single Impostors" ->"From Bank3"
Develop Objects as Impostors, this is usefull for trees, grass, fur generation.
"World Objects" ->"Create Vertical Single Impostors" ->"From Bank4"
Develop Objects as Impostors, this is usefull for trees, grass, fur generation.
"World Objects" ->"Create Equation Surfaces"
Create Marching Cube Equation Solve, the process set functions in order to define a volum.
"World Objects" ->"Replace by Bounded Grid of Bank1"
Option of Water gen.
"World Objects" ->"Set Plane Objects to Reflection"
Option of Water gen.
"World Objects" ->"Reset Reflexion Planes"
Reset values.
"World Objects" ->"Recenter Scene"
Recenter Scene usefull for Import
"World Objects" ->"Replace Object Index" ->"Exchange World Object Index"
Exchange index of World/Added Objects.
"World Objects" ->"Replace Object Index" ->"Change World Object Index to First"
Exchange index of World/Added Objects.
"World Objects" ->"Replace Object Index" ->"Change World Object Index to Last"
Exchange index of World/Added Objects.
"World Objects" ->"Replace Object Index" ->"Change World Object Index to Number"
Exchange index of World/Added Objects.
"World Objects" ->"Specific Processing" ->"Warp Object With Shaper"
Recalculate Mesh along Shape
"World Objects" ->"Specific Processing" ->"Cutting /XZ Vertical Planes"
Generate 3x3 Objects.
"World Objects" ->"Cleaning Functions" ->"(CLEAN) Buggy Faces for Degenerated"
Delete degenerated Faces, usefull to avoid tricky artefacts from mesh processing.
"World Objects" ->"Get Edit Names"
Get Names
"World Objects" ->"Various Generations" ->"Create Broken Objects"
Split an Object Randomly, cutting througth planes for example to broke an object.
"World Objects" ->"Various Generations" ->"Create Broken Object Patch"
Split an Object Randomly, cutting througth planes for example to broke an object.
"World Objects" ->"Various Generations" ->"Create Added Impostors"
Generate Simili Grass Imposotrs. Generate Grass in 3D scene.
"World Objects" ->"Various Generations" ->"Generate Oriented Fur"
Generate Simili Fur Imposotrs. Generate like fur for an object.
"World Objects" ->"Various Generations" ->"Create Hazard For Impostors Morph"
Morph Keys Animation for Wind like trees, grass...
"World Objects" ->"Conversions" ->"Convert Objects to Positive Metaballs"
Metaballs positive.
"World Objects" ->"Conversions" ->"Convert Objects to Negative Metaballs"
Metaballs negative.
"World Objects" ->"Conversions" ->"Convert Metaballs to Objects"
Metaballs from object.
"Additionnals" ->"Set Names"
Set Names.
"Additionnals" ->"Add tag to Anim Script"
Edit script for Added.
"Additionnals" ->"Reset all Added scripts"
Edit script for Added.
"Additionnals" ->"Quick Script Set"
Edit script for Added.
"Additionnals" ->"Setup Lights" ->"Light (top)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Light (bottom)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Light (center)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Self-Light (top)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Self-Light (bottom)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Self-Light (center)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Lowdetails-Light (top)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Lowdetails-Light (bottom)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Lowdetails-Light (center)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"SpotLight (top)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"SpotLight (bottom)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Lowdetails-SpotLight (top)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Lowdetails-SpotLight (bottom)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Self SpotLight (top)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Self SpotLight (bottom)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Lowdetails-Self SpotLight (top)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Lowdetails-Self SpotLight (bottom)"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"SpotLight Texture"
Edit script for Added for lights.
"Additionnals" ->"Setup Lights" ->"Lowdetails-SpotLight Texture"
Edit script for Added for lights.
"Additionnals" ->"Replace Object Index" ->"Exchange Added Object Index"
Exchange index of World/Added Objects.
"Additionnals" ->"Replace Object Index" ->"Change Additionnal Index to First"
Reorder Added Meshes
"Additionnals" ->"Replace Object Index" ->"Change Additionnal Index to Last"
Reorder Added Meshes
"Additionnals" ->"Replace Object Index" ->"Change Additionnal Index to Number"
Reorder Added Meshes
"Additionnals" ->"Specific Processing" ->"Sort objects by texture"
Reorder Added Meshes
"Additionnals" ->"Specific Processing" ->"Generate Morph Wind"
Generate Morph Keys Animation for Wind. The result is slightly blend morph poses.
"Additionnals" ->"Specific Processing" ->"Generate Morph Wind Unphased"
Generate Morph Keys Animation for Wind. The result is slightly blend morph poses.
"Additionnals" ->"Specific Processing" ->"UnKeys Morph Object(s)"
Delete Morph Keying.
"Additionnals" ->"Generate Hightlights" ->"from DayLight"
Generate Highlight. Those highlight are fixed a given direction and gen is based along object edges.
"Additionnals" ->"Generate Hightlights" ->"from Closer Light"
Generate Highlight. Those highlight are fixed a given direction and gen is based along object edges.
"Additionnals" ->"Generate Hightlights" ->"from Second Closer Light"
Generate Highlight. Those highlight are fixed a given direction and gen is based along object edges.
"Additionnals" ->"Grouping All for Impostors"
Generate all possible impostors.
"Additionnals" ->"Grouping Selected for Impostors"
Replace all Similar Objects by Imporstors. Impostors are likely 3D objects with same data.
"Additionnals" ->"Restore Impostors"
Back To full Mesh for Importors.
"Additionnals" ->"Select Linked Impostors"
Select Linked Importors
"Additionnals" ->"Select Grouping for Similars"
Select Similar Impostors.
"Additionnals" ->"Set Impostors To Ground"
POsition of a set of impostors among an object.
"Additionnals" ->"Get Selected Edit Names"
Get Names
"Additionnals" ->"Manage L.O.D." ->"Full" ->"Depth Half"
Create Level of Details.
"Additionnals" ->"Manage L.O.D." ->"Full" ->"Depth Third"
Third scale LOD.
"Additionnals" ->"Manage L.O.D." ->"Full" ->"Depth Fourth"
Create Level of Details.
"Additionnals" ->"Manage L.O.D." ->"Full" ->"Depth Sixth"
Create Level of Details.
"Additionnals" ->"Manage L.O.D." ->"Full" ->"Half from Actual"
Upadte Level of Details.
"Additionnals" ->"Manage L.O.D." ->"Edges" ->"Depth Half"
Preserve Edges in LOD.
"Additionnals" ->"Manage L.O.D." ->"Edges" ->"Depth Third"
Third scale LOD.
"Additionnals" ->"Manage L.O.D." ->"Edges" ->"Depth Fourth"
Preserve Edges in LOD.
"Additionnals" ->"Manage L.O.D." ->"Edges" ->"Depth Sixth"
Preserve Edges in LOD.
"Additionnals" ->"Manage L.O.D." ->"Edges" ->"Half from Actual"
Preserve Edges in LOD.
"Additionnals" ->"Manage L.O.D." ->"Bank" ->"From Bank 1"
Create Level of Details.
"Additionnals" ->"Manage L.O.D." ->"Bank" ->"From Bank 2"
Create Level of Details.
"Additionnals" ->"Manage L.O.D." ->"Bank" ->"From Bank 3"
Create Level of Details.
"Additionnals" ->"Manage L.O.D." ->"Bank" ->"From Bank 4"
Create Level of Details.
"Additionnals" ->"Manage L.O.D." ->"Delete L.O.D."
Delete Level of Details.
"Additionnals" ->"Manage L.O.D." ->"All L.O.D." ->"Delete All Added with L.O.D."
Work with LODs.
"Additionnals" ->"Manage L.O.D." ->"All L.O.D." ->"Replace All Added with L.O.D."
Work with LODs.
"Additionnals" ->"Manage L.O.D." ->"All L.O.D." ->"Replace All with L.O.D. and Replace By Half"
Work with LODs.
"Additionnals" ->"Manage L.O.D." ->"All L.O.D." ->"Replace All with L.O.D. and Replace By Fourth"
Work with LODs.
"Additionnals" ->"Manage L.O.D." ->"All L.O.D." ->"Replace All with L.O.D. and Replace By Half (no alpha)"
Work with LODs.
"Additionnals" ->"Manage L.O.D." ->"All L.O.D." ->"Replace All with L.O.D. and Replace By Fourth (no alpha)"
Work with LODs.
"Miscellaneous" ->"Set Texture Transparency"
Set Texture Transparency for faces.
"Miscellaneous" ->"Remeshing" ->"Generate Unit Remeshing"
Options for Vertices, an unusefull function that normalize to 1.0 the coordinates of an 3D object.
"Miscellaneous" ->"Remeshing" ->"Generate Negative Radial Remeshing"
Dig from one.
"Miscellaneous" ->"Remeshing" ->"ReModelize Mesh among Textures"
Optimize mesh along textures
"Miscellaneous" ->"Orientation" ->"Back to Orientation Base"
Set orientation to Base.
"Miscellaneous" ->"Orientation" ->"Back to Orientation Planar"
Calculate orientation from planar.
"Miscellaneous" ->"Orientation" ->"Inside Orientation Vertical"
Orientation of an object.
"Miscellaneous" ->"Orientation" ->"Fit to Cloudly Orientation"
Fit between vertices.
"Miscellaneous" ->"Orientation" ->"Fit to Cloudly Translation"
Fitting selection with ICP.
"Miscellaneous" ->"Orientation" ->"Fit to Cloudly Translation with Colors"
Fitting selection with ICP.
"Miscellaneous" ->"Orientation" ->"Fit to Cloudly Translation only Frustum"
Fitting selection with ICP.
"Miscellaneous" ->"Accessories" ->"Select Disciminate Doubles"
Face doubles.
"Miscellaneous" ->"Accessories" ->"Select Deeper Following"
Working with recursive face selection.
"Miscellaneous" ->"Accessories" ->"Interpolate two Objects"
Create interpolated object from 2.
"Miscellaneous" ->"Accessories" ->"Booby Flatten"
Set flat.
"Miscellaneous" ->"Accessories" ->"Make Dirty with Texture"
New function for details (sected texture).
"Miscellaneous" ->"Stretch" ->"Stretch Up from Selected"
Stretch object.
"Miscellaneous" ->"Stretch" ->"Stretch Down from Selected"
Stretch object.
"Miscellaneous" ->"Flatten Edges" ->"Flatten Edges"
Process edges flatten for raccordable.
"Miscellaneous" ->"Flatten Edges" ->"Flatten Edges Average"
Average Edges limits for Object.
"Miscellaneous" ->"Flatten Edges" ->"Flatten Edges Oriented"
Process edges flatten for raccordable.
"Miscellaneous" ->"Borders Quad" ->"Make Edges Raccordable"
Make borders to simulate recordable object.
"Miscellaneous" ->"Borders Quad" ->"Make Borders Fit"
Make hazard mesh border fit (like recordable).
"Miscellaneous" ->"Borders Quad" ->"Make Borders Fit Average"
Calculate fitting of borders for Quarter.
"Miscellaneous" ->"Borders Quad" ->"Make Borders Fit after Delaunay"
Calculate fitting of borders for Quarter.
"Miscellaneous" ->"Borders Quad" ->"Make Borders Fit without replace Edges"
Calculate fitting of borders for Quarter.
"Miscellaneous" ->"Delete Unseen" ->"Delete Unseen Vertical Upper"
Delete always Unseen Faces.
"Miscellaneous" ->"Delete Unseen" ->"Delete Unseen 360 Interior"
Delete Unseen for Interior.
"Miscellaneous" ->"Delete Unseen" ->"Delete Unseen 360 Exterior"
Delete Unseen for Exterior.
"Miscellaneous" ->"Delete Unseen" ->"Delete Unseen /x Negative"
Delete always Unseen Faces (axis relative).
"Miscellaneous" ->"Delete Unseen" ->"Delete Unseen /x Positive"
Delete always Unseen Faces (axis relative).
"Miscellaneous" ->"Delete Unseen" ->"Delete Unseen /y Negative"
Delete always Unseen Faces (axis relative).
"Miscellaneous" ->"Delete Unseen" ->"Delete Unseen /y Positive"
Delete always Unseen Faces (axis relative).
"Miscellaneous" ->"Delete Unseen" ->"Delete Unseen /z Negative"
Delete always Unseen Faces (axis relative).
"Miscellaneous" ->"Delete Unseen" ->"Delete Unseen /z Positive"
Delete always Unseen Faces (axis relative).
"Miscellaneous" ->"Delete Unseen" ->"Delete Unseen / View"
Dussociate unseen faces.
"Miscellaneous" ->"Delete Unseen" ->"Delete Unseen / Around"
Suppress hidden faces.
"Miscellaneous" ->"Delete Unseen" ->"Delete Unseen / Orientation"
Dussociate unseen faces.
"Miscellaneous" ->"Sorting" ->"Sorting Faces from Selected"
Sort faces from base.
"Miscellaneous" ->"Sorting" ->"Sorting Faces from Selected (variations XZ)"
Sort faces from random.
"Miscellaneous" ->"Sorting" ->"Sorting Faces from Selected (recursive)"
Sort faces from base.
"Miscellaneous" ->"Alteration" ->"Trouble Position Object"
Modify geometry along face groups.
"Miscellaneous" ->"Alteration" ->"Trouble Position Div"
Modify geometry along face groups.
"Miscellaneous" ->"Alteration" ->"Trouble Position Mul"
Modify geometry along face groups.
"Miscellaneous" ->"Alteration" ->"Trouble Position /y Object"
Modify geometry along face groups.
"Miscellaneous" ->"Alteration" ->"Trouble Position /y Div"
Modify geometry along face groups.
"Miscellaneous" ->"Alteration" ->"Trouble Position /y Mul"
Modify geometry along face groups.
"Miscellaneous" ->"Alteration" ->"Trouble Scale Object"
Modify geometry along face groups.
"Miscellaneous" ->"Alteration" ->"Trouble Scale Div"
Modify geometry along face groups.
"Miscellaneous" ->"Alteration" ->"Trouble Scale Mul"
Modify geometry along face groups.
"Miscellaneous" ->"Alteration" ->"Trouble Scale /y Object"
Modify geometry along face groups.
"Miscellaneous" ->"Alteration" ->"Trouble Scale /y Div"
Modify geometry along face groups.
"Miscellaneous" ->"Alteration" ->"Trouble Scale /y Mul"
Modify geometry along face groups.
"Miscellaneous" ->"Random Perturbation" ->"Randomize Vertices /2"
Random Perturbations relative to object dimensions.
"Miscellaneous" ->"Random Perturbation" ->"Randomize Vertices"
Random Perturbations relative to object dimensions.
"Miscellaneous" ->"Random Perturbation" ->"Randomize Vertices x2"
Random Perturbations relative to object dimensions.
"Miscellaneous" ->"Random Perturbation" ->"Randomize Vertices x4"
Random Perturbations relative to object dimensions.
"Miscellaneous" ->"Inside Faces" ->"Scale Objects Inside"
Usefull scaling for grass/impostors merged meshes
"Miscellaneous" ->"Inside Faces" ->"Scale Objects Inside (Mapping Coord Up)"
Scale along mapcoords if map.y is texture up.
"Miscellaneous" ->"Inside Faces" ->"Scale Objects Inside (Base Vertical Down)"
Scale vertical.
"Miscellaneous" ->"Inside Faces" ->"Scale Objects Inside (Base Vertical Up)"
Scale vertical.
"Miscellaneous" ->"Inside Faces" ->"Scale Objects Inside (Randomly)"
Usefull scaling for grass/impostors merged meshes
"Miscellaneous" ->"Inside Faces" ->"Scale Objects Inside (Randomly Mapping Coord Up)"
Scale randomly along mapcoords if map.y is texture up.
"Miscellaneous" ->"Inside Faces" ->"Scale Objects Inside (Randomly Base Vertical Down)"
Scale vertical.
"Miscellaneous" ->"Inside Faces" ->"Scale Objects Inside (Randomly Base Vertical Up)"
Scale vertical.
"Miscellaneous" ->"Inside Faces" ->"Rotation Objects Inside (Randomly)"
Transformation.
"Miscellaneous" ->"Inside Faces" ->"Replace Face Groups Inside By Quads"
Replace face groups by impostors.
"Miscellaneous" ->"Inside Faces" ->"Replace Face Groups Inside By Quads (Randomly)"
Replace face groups by impostors.
"Miscellaneous" ->"Inside Faces" ->"Replace Face Groups Inside By Replicate"
Replace face groups by impostors.
"Miscellaneous" ->"Inside Faces" ->"Replace Face Groups Inside By Replicate (Randomly)"
Replace face groups by impostors.
"Miscellaneous" ->"Inside Faces" ->"Rotation Selected Objects (Randomly)"
Transformation.
"Miscellaneous" ->"Dissociate" ->"Create Grid of Partials"
Partitionning a Scene mesh into parts
"Miscellaneous" ->"Dissociate" ->"Dissociate Coplanars"
Repositionning meshes to avoid coplanar fights
"Miscellaneous" ->"Dissociate" ->"Dissociate Object to Elements"
Generate Partial Objects.
"Miscellaneous" ->"Dissociate" ->"Get Relative Exterior of Object"
Select Faces relative to Exterior.
"Miscellaneous" ->"Junction Edges Closing"
Create an Object of Junction.
"Miscellaneous" ->"Re-organize to grid"
Reorder Added Meshes
"Miscellaneous" ->"Selection Apply Group" ->"Set Same Center"
Offset from Vertices Positions.
"Miscellaneous" ->"Selection Apply Group" ->"Set Same Bound Center"
Offset from Vertices Positions.
"Miscellaneous" ->"Selection Apply Group" ->"Set Same Ground Base"
Offset from Vertices Positions.
"Miscellaneous" ->"Selection Apply Group" ->"Set Same Upper Base"
Offset from Vertices Positions.
"Miscellaneous" ->"Create Ribbon" ->"By a Factor One"
Create Ribbon from Mesh at short size.
"Miscellaneous" ->"Create Ribbon" ->"By a Factor Two"
Create Ribbon from Mesh at normal size.
"Miscellaneous" ->"Create Ribbon" ->"By a Factor Three"
Create Ribbon from Mesh at large size.
"Miscellaneous" ->"Create Ribbon" ->"Create Shape"
Create Shape as Ribbon.
"Miscellaneous" ->"Generate Quick Overdose" ->"From Bank1"
Create generated Added populate of object.
"Miscellaneous" ->"Generate Quick Overdose" ->"From Bank2"
Create generated Added populate of object.
"Miscellaneous" ->"Generate Quick Overdose" ->"From Bank3"
Create generated Added populate of object.
"Miscellaneous" ->"Generate Quick Overdose" ->"From Bank4"
Create generated Added populate of object.
"Miscellaneous" ->"Create Nav Meshes"
Create Nav Meshes, this can be an option for interaction in the 3D scene and collision.
"Miscellaneous" ->"Create Nav Meshes Texture"
Create Nav Meshes, this can be an option for interaction in the 3D scene and collision.
"Miscellaneous" ->"Generate Oriented Boxes" ->"Create Oriented Boxes Nav Mesh (low)"
Calculate Navigation Mesh with Oriented boxes.
"Miscellaneous" ->"Generate Oriented Boxes" ->"Create Oriented Boxes Nav Mesh (high)"
Calculate Navigation Mesh with Oriented boxes.
"Miscellaneous" ->"Generate Oriented Boxes" ->"Create Oriented Boxes Nav Mesh (meta)"
Calculate Navigation Mesh with Metaballs.
"Miscellaneous" ->"Generate Voxels" ->"Create Voxel Nav Mesh (low)"
Create Nav Meshes as Voxels, this can be an option for interaction in the 3D scene and collision.
"Miscellaneous" ->"Generate Voxels" ->"Create Voxel Nav Mesh (medium)"
Create Nav Meshes as Voxels, this can be an option for interaction in the 3D scene and collision.
"Miscellaneous" ->"Generate Voxels" ->"Create Voxel Nav Mesh (high)"
Create Nav Meshes as Voxels, this can be an option for interaction in the 3D scene and collision.
"Miscellaneous" ->"Generate Voxels" ->"Create Voxel Nav Mesh (very high)"
Create Nav Meshes as Voxels, this can be an option for interaction in the 3D scene and collision.
"Miscellaneous" ->"Generate Voxels" ->"Create Horizontal Voxel Nav Mesh (low)"
Nav mesh like voxel, horizontal.
"Miscellaneous" ->"Generate Voxels" ->"Create Horizontal Voxel Nav Mesh (medium)"
Nav mesh like voxel, horizontal.
"Miscellaneous" ->"Generate Voxels" ->"Create Horizontal Voxel Nav Mesh (high)"
Nav mesh like voxel, horizontal.
"Miscellaneous" ->"Generate Voxels" ->"Create Horizontal Voxel Nav Mesh (very high)"
Nav mesh like voxel, horizontal.
"Miscellaneous" ->"Fit Mesh with Scaled Replicates" ->"By a Factor One"
Generate Composition of Replicates, this is usefull to generate various data sheets.
"Miscellaneous" ->"Fit Mesh with Scaled Replicates" ->"By a Factor Two"
Generate Composition of Replicates, this is usefull to generate various data sheets.
"Miscellaneous" ->"Fit Mesh with Scaled Replicates" ->"By a Factor Three"
Generate Composition of Replicates, this is usefull to generate various data sheets.
"Miscellaneous" ->"Fit Mesh with Size Replicates" ->"By a Factor One"
Generate Composition of Replicates, this is usefull to generate various data sheets.
"Miscellaneous" ->"Fit Mesh with Size Replicates" ->"By a Factor Two"
Generate Composition of Replicates, this is usefull to generate various data sheets.
"Miscellaneous" ->"Fit Mesh with Size Replicates" ->"By a Factor Three"
Generate Composition of Replicates, this is usefull to generate various data sheets.
"Miscellaneous" ->"Visual Impostors" ->"Bounding Boxes Impostor Texture (128)"
Calculate Impostor texture and object.
"Miscellaneous" ->"Visual Impostors" ->"Bounding Boxes Impostor Texture (256)"
Calculate Impostor texture and object.
"Miscellaneous" ->"Visual Impostors" ->"Bounding Boxes Impostor Texture (512)"
Calculate Impostor texture and object.
"Miscellaneous" ->"Visual Impostors" ->"Bounding Boxes Impostor Texture (1024)"
Calculate Impostor texture and object.
"Miscellaneous" ->"Visual Impostors" ->"Star Impostor Texture (128)"
Calculate Impostor texture and object.
"Miscellaneous" ->"Visual Impostors" ->"Star Impostor Texture (256)"
Calculate Impostor texture and object.
"Miscellaneous" ->"Visual Impostors" ->"Star Impostor Texture (512)"
Calculate Impostor texture and object.
"Miscellaneous" ->"Visual Impostors" ->"Star Impostor Texture (1024)"
Calculate Impostor texture and object.
"More Metry" ->"Fitness Processing for Just An Eye"
Fitness in Just An Eye impression.
"More Metry" ->"Extract Image Impostors"
Extract Image parts from Just an Eye file.
"More Metry" ->"Fit Sequential Point Cloud"
Fitting selection with ICP.
"More Metry" ->"Fit Sequential Translate Point Cloud"
Fitting selection with ICP.
"More Metry" ->"Basic Thickness" ->"Add Thickness to Object /4"
Create Thickness Completion.
"More Metry" ->"Basic Thickness" ->"Add Thickness to Object /2"
Create Thickness Completion.
"More Metry" ->"Basic Thickness" ->"Add Thickness to Object"
Create Thickness Completion.
"More Metry" ->"Basic Thickness" ->"Add Thickness to Object x2"
Create Thickness Completion.
"More Metry" ->"Volum Thickness" ->"Thickness /x"
Create simple thin.
"More Metry" ->"Volum Thickness" ->"Thickness /y"
Create simple thin.
"More Metry" ->"Volum Thickness" ->"Thickness /z"
Create simple thin.
"More Metry" ->"Volum Thickness" ->"Thickness Border /x"
Create simple thin.
"More Metry" ->"Volum Thickness" ->"Thickness Border /y"
Create simple thin.
"More Metry" ->"Volum Thickness" ->"Thickness Border /z"
Create simple thin.
"More Metry" ->"Volum Thickness" ->"Complete Thickness /x"
Create complete thin in X.
"More Metry" ->"Volum Thickness" ->"Complete Thickness /y"
Create complete thin in Y.
"More Metry" ->"Volum Thickness" ->"Complete Thickness /z"
Create complete thin in Z.
"More Metry" ->"Modelize" ->"Cylindrical 90 (Up as the Normal)"
Bend object around cylinder.
"More Metry" ->"Modelize" ->"Cylindrical 180 (Up as the Normal)"
Bend object around cylinder.
"More Metry" ->"Modelize" ->"Cylindrical 360 (Up as the Normal)"
Bend object around cylinder.
"More Metry" ->"Select Continuous Faces" ->"from Color"
Color select.
"More Metry" ->"Select Continuous Faces" ->"from Color with Same Normals"
Color select.
"More Metry" ->"Select Continuous Faces" ->"from Color (partial)"
Sélect color simili.
"More Metry" ->"Select Continuous Faces" ->"from Color with Same Normals (partial)"
Sélect color simili, take care of normal orientation.
"More Metry" ->"Select Faces" ->"from Color"
Sélect color simili.
"More Metry" ->"Select Faces" ->"from Color with Same Normals"
Sélect color simili, take care of normal orientation.
"More Metry" ->"Select Faces" ->"from Color (partial)"
Sélect color simili.
"More Metry" ->"Select Faces" ->"from Color with Same Normals (partial)"
Sélect color simili, take care of normal orientation.
"More Metry" ->"SnapShots" ->"Shot Selected Object"
Create a texture of the selected object with View.
"More Metry" ->"SnapShots" ->"Shot Selected Object /XYZ"
Create textures of the selected object /XYZ.
"More Metry" ->"SnapShots" ->"Shot Bounded Selected Object"
Create a texture of the selected object with View.
"More Metry" ->"SnapShots" ->"Shot Bounded Selected Object /XYZ"
Create textures of the selected object /XYZ.
"More Metry" ->"Triangulate Close Selected Topology"
Close selected object along vertices selection.
"More Metry" ->"Remove Double Face Artefact Topology"
Object processing.
"More Metry" ->"Remove Toplogy with Edges Cut" ->"Single Iteration"
Object processing.
"More Metry" ->"Remove Toplogy with Edges Cut" ->"Until None"
Object processing.
"More Metry" ->"Textures from" ->"Separate Textures Plain Object and Pack"
Create Textures from used regions.
"More Metry" ->"Textures from" ->"Separate Multi Textures Plain Object and Pack"
Create Textures from used regions (multi textures).
"More Metry" ->"Textures from" ->"Separate Multi Textures Plain Object and Pack (plain)"
Recalculate texture.
"More Metry" ->"Textures from" ->"Correct Compose Texture for Reduce"
Apply correction of some texture in photogrammetry.
"More Metry" ->"Textures from" ->"Re-Compose Texture for Object"
Retrieve original forms in texture remapping.
"More Metry" ->"Remodelize by Voxels" ->"Remodelize Voxel Surfaces(low)"
Remodelize object by voxel.
"More Metry" ->"Remodelize by Voxels" ->"Remodelize Voxel Surfaces(average)"
Remodelize object by voxel.
"More Metry" ->"Remodelize by Voxels" ->"Remodelize Voxel Surfaces(high)"
Remodelize object by voxel.
"More Metry" ->"Remodelize by Voxels" ->"Remodelize Voxel Surfaces(very high)"
Remodelize object by voxel.
"More Metry" ->"Remodelize by Voxels" ->"Remodelize Surfaces with Texture(low)"
Remodelize object.
"More Metry" ->"Remodelize by Voxels" ->"Remodelize Surfaces with Texture(average)"
Remodelize object.
"More Metry" ->"Remodelize by Voxels" ->"Remodelize Surfaces with Texture(high)"
Remodelize object.
"More Metry" ->"Remodelize by Voxels" ->"Remodelize Surfaces with Texture(very high)"
Remodelize object.
"More Metry" ->"Remodelize by Voxels" ->"Remodelize Surfaces with Color Mapping(low)"
Remodelize with Metaballs (recalculate texture).
"More Metry" ->"Remodelize by Voxels" ->"Remodelize Surfaces with Color Mapping(average)"
Remodelize with Metaballs (recalculate texture).
"More Metry" ->"Remodelize by Voxels" ->"Remodelize Surfaces with Color Mapping(high)"
Remodelize with Metaballs (recalculate texture).
"More Metry" ->"Remodelize by Voxels" ->"Remodelize Surfaces with Color Mapping(very high)"
Remodelize with Metaballs (recalculate texture).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Delaunay(low)"
Remodelize with Delaunay triangularisation.
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Delaunay(average)"
Remodelize with Delaunay triangularisation.
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Delaunay(high)"
Remodelize with Delaunay triangularisation.
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Delaunay(very high)"
Remodelize with Delaunay triangularisation.
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Delaunay(ultra)"
Remodelize with Delaunay triangularisation.
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Delaunay(ultra max)"
Remodelize with Delaunay triangularisation.
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Color Mapping Delaunay(low)"
Remodelize with Delaunay triangularisation (recalculate texture).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Color Mapping Delaunay(average)"
Remodelize with Delaunay triangularisation (recalculate texture).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Color Mapping Delaunay(high)"
Remodelize with Delaunay triangularisation (recalculate texture).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Color Mapping Delaunay(very high)"
Remodelize with Delaunay triangularisation (recalculate texture).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Color Mapping Delaunay(ultra)"
Remodelize with Delaunay triangularisation (recalculate texture).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Color Mapping Delaunay(ultra max)"
Remodelize with Delaunay triangularisation (recalculate texture).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Color Delaunay(low)"
Remodelize with Delaunay triangularisation (vertices color).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Color Delaunay(average)"
Remodelize with Delaunay triangularisation (vertices color).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Color Delaunay(high)"
Remodelize with Delaunay triangularisation (vertices color).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Color Delaunay(very high)"
Remodelize with Delaunay triangularisation (vertices color).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Color Delaunay(ultra)"
Remodelize with Delaunay triangularisation (vertices color).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Color Delaunay(ultra max)"
Remodelize with Delaunay triangularisation (vertices color).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Remap Delaunay(low)"
Remodelize with Delaunay triangularisation (keep original texture).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Remap Delaunay(average)"
Remodelize with Delaunay triangularisation (keep original texture).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Remap Delaunay(high)"
Remodelize with Delaunay triangularisation (keep original texture).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Remap Delaunay(very high)"
Remodelize with Delaunay triangularisation (keep original texture).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Remap Delaunay(ultra)"
Remodelize with Delaunay triangularisation (keep original texture).
"More Metry" ->"Remodelize by Delaunay" ->"Remodelize Remap Delaunay(ultra max)"
Remodelize with Delaunay triangularisation (keep original texture).
"More Metry" ->"Impostor Fake" ->"Projection Fake 128 pixels"
Calculate Impostor texture.
"More Metry" ->"Impostor Fake" ->"Projection Fake 256 pixels"
Calculate Impostor texture.
"More Metry" ->"Impostor Fake" ->"Projection Fake 512 pixels"
Calculate Impostor texture.
"More Metry" ->"Impostor Fake" ->"Projection Fake 1024 pixels"
Calculate Impostor texture.
"More Metry" ->"Linearize" ->"Linearize Approximate"
Greater linearize with mapping.
"More Metry" ->"Linearize" ->"Linearize Approximate More"
Greater linearize with mapping.
Contextual Menu for World Objects :
"Undo"
"Create"
"Cube"
"Cylinder"
"Tunnel"
"Stairs"
"Turning stairs"
"Sphere"
"Sphere Triangle"
"Sphere Enviro"
"Grid"
"Prism"
"Torus"
"Half-pipe"
"Arc"
"Cone"
"Clouds"
"LandScape"
"Object Bank 1"
"Object Bank 2"
"Object Bank 3"
"Object Bank 4"
"Object Replicate"
"Add"
"Tag"
"Elements"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"Artist Mesh"
"Operations"
"Basics"
"Invert Normals"
"Smooth Normals"
"Center"
"Bound Horizontal"
"Linear"
"Linear Approx"
"Linear Mesh"
"Detach"
"Detach All Close"
"Add to selected"
"Volumes"
"Boolean"
"Add Boolean"
"Sub Boolean"
"Split/Cut Boolean"
"Cut Selected"
"Full Boolean"
"Add Boolean"
"Sub Boolean"
"Split/Cut Boolean"
"Cut Selected"
"Merge"
"Fusion Merge"
"Flatten"
"Substract Diff"
"Fit Selected"
"Tesselations"
"Optimize"
"Coplanars"
"Tesselate"
"Tesselate 2x"
"Tesselate Map Coord"
"Tesselate Length"
"Tesselate Round"
"Tesselate Bump"
"Quick Nurbs"
"Quick Nurbs Simple"
"Reduce"
"Reduce"
"Reduce More"
"Reduce More Aggressive"
"Reduce with Edges"
"Reduce with Edges More"
"Replace"
"Replace Object Bank 1"
"Replace Object Bank 2"
"Replace Object Bank 3"
"Replace Object Bank 4"
"Replace by Replicate"
"Replace by Replicate (Up)"
"Replace by Replicate (Down)"
"Duplicate"
"Face ops"
"Delete Faces"
"Extrude Faces"
"Duplicate Faces"
"Tesselate Faces"
"Replace Faces"
"With Bank 1"
"With Bank 2"
"With Bank 3"
"With Bank 4"
"With Replicate"
"With Bank 1"
"With Bank 2"
"With Bank 3"
"With Bank 4"
"With Replicate"
"With Bank 1"
"With Bank 2"
"With Bank 3"
"With Bank 4"
"With Replicate"
"Replace Quads"
"With Bank 1"
"With Bank 2"
"With Bank 3"
"With Bank 4"
"With Replicate"
"Junction Faces"
"With Bank 1"
"With Bank 2"
"With Bank 3"
"With Bank 4"
"With Replicate"
"With Selected"
"Alpha Tess Faces"
"Alpha Tess(hi) Faces"
"Dissociate Group"
"Merge Group"
"Double Faces"
"Set Texture to Faces"
"Set Texture Ground"
"Set reflection"
"Set Transparency"
"Set Tags"
"Set Tag Texture"
"Set Tag Alpha"
"Set Tag 1/5"
"Set Tag 1/10"
"Set Tag Normal Radius"
"Set Tag Closing Faces"
"Set Tag Mapping Coord."
"Set Tag Closing Mapping Coord."
"Set Tag Doublons"
"Set Tag Doublons Alpha"
"Set Tag Doublons Up/Down"
"Set Tag Under Length"
"Set Tag X Positive"
"Set Tag Y Positive"
"Set Tag Z Positive"
"Set Tag X Negative"
"Set Tag Y Negative"
"Set Tag Z Negative"
"Set Tag NX Positive"
"Set Tag NY Positive"
"Set Tag NZ Positive"
"Set Tag NX Negative"
"Set Tag NY Negative"
"Set Tag NZ Negative"
"Set Tag U Less Half"
"Set Tag V Less Half"
"Set Tag U More Half"
"Set Tag V More Half"
"Set Tag Volum Interior"
"Set Tag Volum Exterior"
"Invert Tags"
"Reset Tags"
"Reflection Texture"
"Vertex ops"
"Tag Close Vertices"
"Select Unclosed"
"Select on Edges"
"Select Just Close"
"Select Only Close"
"Same from Selected"
"Same from Selected Full"
"Only Edges from Selected"
"Close Selected Faces"
"Set Tag Volum Interior"
"Set Tag Volum Exterior"
"Invert Tags"
"Reset Tags"
"Merge Vertices to Single"
"Close Vertices"
"Split Edges"
"Dispatch Vertices"
"Duplicate"
"Extrude Edges"
"Set To Upper"
"Impostors"
"from Replicate 5/100"
"from Replicate 10/100"
"from Replicate 25/100"
"from Replicate 50/100"
"from Replicate 80/100"
"from Replicate 5/100"
"from Replicate 10/100"
"from Replicate 25/100"
"from Replicate 50/100"
"from Replicate 80/100"
"Re-Center"
"Re-Center with Position"
"Procedural Mesh"
"Add Bank 1 details"
"Add Bank 2 details"
"Add Bank 3 details"
"Add Bank 4 details"
"Edition"
"Rotation"
"Free"
"Reset"
"Rotation 90 /x"
"Rotation 90 /y"
"Rotation 90 /z"
"Rotation 45 /x"
"Rotation 45 /y"
"Rotation 45 /z"
"Rotation -90 /x"
"Rotation -90 /y"
"Rotation -90 /z"
"Rotation -45 /x"
"Rotation -45 /y"
"Rotation -45 /z"
"Rotate 180"
"Rotation 180 /x"
"Rotation 180 /y"
"Rotation 180 /z"
"Scale"
"Scale x2"
"Scale /2"
"Scale x4"
"Scale /4"
"Scale x10"
"Scale /10"
"Scale 3/4"
"Scale 3/2"
"Scale x3"
"Scale /3"
"Scale x100"
"Scale /100"
"Radial Scale"
"Partial"
"Scale Horizontal x2"
"Scale Horizontal x3/2"
"Scale Horizontal x3/4"
"Scale Horizontal /2"
"Scale Vertical x2"
"Scale Vertical /2"
"Align"
"Axis X"
"Axis Y"
"Axis Z"
"Axis - X"
"Axis - Y"
"Axis - Z"
"Flip"
"Flip /x"
"Flip /y"
"Flip /z"
"Flip Basic /x"
"Flip Basic /y"
"Flip Basic /z"
"Point to"
"Point /x"
"Point /y"
"Point /z"
"Twist"
"Twist up -90 /x"
"Twist up -90 /y"
"Twist up -90 /z"
"Twist up -45 /x"
"Twist up -45 /y"
"Twist up -45 /z"
"Twist +-25 /x"
"Twist +-25 /y"
"Twist +-25 /z"
"Reset reflection"
"Full Scene Scaling"
"Set Coordinates"
"Set Dimensions X/Z"
"Get this to Replicate"
"Compile to Morph Object"
"Biped / Quadriped"
"Tree weights"
"Poke"
"Delete"
"Attributes"
"Set"
"Set Interior Empty"
"Set Interior Plain"
"Set Exterior"
"Set to Smooth"
"Unset to smooth"
"Nurbs"
"Nurbs low"
"Set to Scene"
"Reset Tags"
"Painter"
"Paste Texture"
"Mapper"
"Automatic mapper"
"Spherical"
"Cylindrical"
"Cylindrical Ortho"
"Planar"
"Planar"
"Planar Close"
"Planar Vertical Radial"
"Planar Vertical Close Radial"
"Planar mapping bound"
"Planar mapping bound Ortho"
"Oriented Axe Relative"
"Oriented Box"
"Oriented Cylindrical"
"Oriented Cylindrical Depth"
"Oriented Cylindrical Depth More"
"Mapping Paradize"
"Mapping Dissociate"
"Mapping for Painting"
"Mapping for Forms"
"Unwarp"
"Mapping Unwarp"
"Mapping Unwarp 0.5"
"Mapping Unwarp 0.7"
"Mapping Unwarp 0.9"
"Mapping Unwarp 0.95"
"Mapping Unwarp 0.5"
"Mapping Unwarp 0.7"
"Mapping Unwarp 0.9"
"Mapping Unwarp 0.95"
"Mapping Unwarp Plain 0.5"
"Mapping Unwarp Plain 0.7"
"Mapping Unwarp Plain 0.9"
"Mapping Unwarp Plain 0.95"
"Butcher"
"Mapping Butcher"
"Mapping Butcher 6 Faces"
"Quick Functions"
"Invert Horizontal Mapping"
"Invert Vertical Mapping"
"Invert Horizontal Local Mapping"
"Invert Vertical Local Mapping"
"Rotate Mapping Left"
"Rotate Mapping Right"
"Rotate Local Mapping Left"
"Rotate Local Mapping Right"
"Rotate Half Local Mapping Left"
"Rotate Half Local Mapping Right"
"Bound /XZ Mapping"
"Bound /YZ Mapping"
"Bound /XY Mapping"
"Scale Mapping x2"
"Scale Mapping x4"
"Scale Mapping x8"
"Scale Mapping /2"
"Scale Y Mapping x2"
"Scale Y Mapping /2"
"Scale Y Mapping /2 plus Half"
"Adapt to clamp"
"Clamp to 0..1"
"Projection"
"Full Scene Scaling"
"Dump Texture Mapping"
"Set Texture"
"Delete"
"Apply"
"Apply"
"Apply Rotation"
"Apply to Ground"
"Apply to Top"
"Convert to Added"
"To First Added"
"To Last Added"
"Importer"
"Generate"
"Undo"
Undo
"Create" ->"Cube"
Add Cube to Scene.
"Create" ->"Cylinder"
Add Cylinder to Scene.
"Create" ->"Tunnel"
Add Tunnel to Scene.
"Create" ->"Stairs"
Add Stairs to Scene.
"Create" ->"Turning stairs"
Add Stairs to Scene.
"Create" ->"Sphere"
Add Sphere to Scene.
"Create" ->"Sphere Triangle"
Add Sphere to Scene.
"Create" ->"Sphere Enviro"
Add Sphere to Scene.
"Create" ->"Grid"
Add Grid to Scene.
"Create" ->"Prism"
Add Prism to Scene.
"Create" ->"Torus"
Add Torus to Scene.
"Create" ->"Half-pipe"
Add Object to Scene.
"Create" ->"Arc"
Add Object to Scene.
"Create" ->"Cone"
Add Object to Scene.
"Create" ->"Clouds"
Generate Clouds to Scene.
"Create" ->"LandScape"
Generate Landscape to Scene.
"Create" ->"Object Bank 1"
Add Object to Scene.
"Create" ->"Object Bank 2"
Add Object to Scene.
"Create" ->"Object Bank 3"
Add Object to Scene.
"Create" ->"Object Bank 4"
Add Object to Scene.
"Create" ->"Object Replicate"
Add Object to Scene.
"Create" ->"Add"
Generate Tree.
"Create" ->"Tag"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Artist Mesh"
Artist mesh can be parametrized by scripting engine.
"Operations" ->"Basics" ->"Invert Normals"
Invert Orientation of a mesh.
"Operations" ->"Basics" ->"Smooth Normals"
Option for normals, smoothing edges.
"Operations" ->"Basics" ->"Center"
Recenter mesh, from equi center.
"Operations" ->"Basics" ->"Bound Horizontal"
Calculate Bounds only horizontal.
"Operations" ->"Basics" ->"Linear"
Options for Smoothing mesh faces, merge close vertices.
"Operations" ->"Basics" ->"Linear Approx"
Options for Smoothing mesh faces, merge close vertices.
"Operations" ->"Basics" ->"Linear Mesh"
Options for Smoothing mesh faces, merge close vertices.
"Operations" ->"Basics" ->"Detach"
Create a new object with selected faces. Separate a set of faces of a mesh by face selection.
"Operations" ->"Basics" ->"Detach All Close"
Create a new object with selected faces and closed
"Operations" ->"Basics" ->"Add to selected"
Merge two objects.
"Operations" ->"Volumes" ->"Boolean" ->"Add Boolean"
Boolean operation between two meshes. This is important to consider EMPTY/PLAIN flag and operation used.
"Operations" ->"Volumes" ->"Boolean" ->"Sub Boolean"
Boolean operation between two meshes. This is important to consider EMPTY/PLAIN flag and operation used.
"Operations" ->"Volumes" ->"Boolean" ->"Split/Cut Boolean"
Boolean operation between two meshes in result of single.
"Operations" ->"Volumes" ->"Boolean" ->"Cut Selected"
...
"Operations" ->"Volumes" ->"Full Boolean" ->"Add Boolean"
Full boolean.
"Operations" ->"Volumes" ->"Full Boolean" ->"Sub Boolean"
Full boolean.
"Operations" ->"Volumes" ->"Full Boolean" ->"Split/Cut Boolean"
Full boolean.
"Operations" ->"Volumes" ->"Full Boolean" ->"Cut Selected"
Full boolean.
"Operations" ->"Volumes" ->"Merge"
Merge multiple Meshes, pack into single one.
"Operations" ->"Volumes" ->"Fusion Merge"
Merge with Melt.
"Operations" ->"Volumes" ->"Flatten"
Apply and object to another form.
"Operations" ->"Volumes" ->"Substract Diff"
Calculate matching objects texture bump.
"Operations" ->"Volumes" ->"Fit Selected"
Fitting with ICP.
"Operations" ->"Tesselations" ->"Optimize"
Optimize faces for a mesh. This remodelize a mesh with minimal set of faces losing smoothing.
"Operations" ->"Tesselations" ->"Coplanars"
Details coplanar faces without optimization.
"Operations" ->"Tesselations" ->"Tesselate"
Tesselate x4 faces of a mesh.
"Operations" ->"Tesselations" ->"Tesselate 2x"
Tesselate twice.
"Operations" ->"Tesselations" ->"Tesselate Map Coord"
Tesselate x4 faces of a mesh according mapping coordinates.
"Operations" ->"Tesselations" ->"Tesselate Length"
Tesselate x4 faces of a mesh according length of edges.
"Operations" ->"Tesselations" ->"Tesselate Round"
Tesselate x4 faces of a mesh according to normals.
"Operations" ->"Tesselations" ->"Tesselate Bump"
Tesselate x4 faces of a mesh according bump mapping.
"Operations" ->"Tesselations" ->"Quick Nurbs"
Create a high definition nurbs.
"Operations" ->"Tesselations" ->"Quick Nurbs Simple"
Create a simple definition nurbs.
"Operations" ->"Reduce" ->"Reduce"
Reduce the number of faces according to model topology.
"Operations" ->"Reduce" ->"Reduce More"
Reduce More.
"Operations" ->"Reduce" ->"Reduce More Aggressive"
Reduce mesh.
"Operations" ->"Reduce" ->"Reduce with Edges"
Reduce without Edges.
"Operations" ->"Reduce" ->"Reduce with Edges More"
Reduce more with edges.
"Operations" ->"Replace" ->"Replace Object Bank 1"
Replace with Bank object.
"Operations" ->"Replace" ->"Replace Object Bank 2"
Replace with Bank object.
"Operations" ->"Replace" ->"Replace Object Bank 3"
Replace with Bank object.
"Operations" ->"Replace" ->"Replace Object Bank 4"
Replace with Bank object.
"Operations" ->"Replace" ->"Replace by Replicate"
Replace with Replicate object.
"Operations" ->"Replace" ->"Replace by Replicate (Up)"
Replace to Up of the Object.
"Operations" ->"Replace" ->"Replace by Replicate (Down)"
Replace to Down of the Object.
"Operations" ->"Duplicate"
Duplicate selected Object(s).
"Face ops" ->"Delete Faces"
Delete selected Faces.
"Face ops" ->"Extrude Faces"
Extrude selected Faces. This is usefull to create volum around a selection of faces.
"Face ops" ->"Duplicate Faces"
Extend From Selected Faces.
"Face ops" ->"Tesselate Faces"
Tesselate selected Faces.
"Face ops" ->"Replace Faces" ->"With Bank 1"
Modify object replacing with Bank data.
"Face ops" ->"Replace Faces" ->"With Bank 2"
Modify object replacing with Bank data.
"Face ops" ->"Replace Faces" ->"With Bank 3"
Modify object replacing with Bank data.
"Face ops" ->"Replace Faces" ->"With Bank 4"
Modify object replacing with Bank data.
"Face ops" ->"Replace Faces" ->"With Replicate"
Replace by replicate.
"Face ops" ->"Replace Faces" ->"With Bank 1"
Replace selected faces by groups.
"Face ops" ->"Replace Faces" ->"With Bank 2"
Replace selected faces by groups.
"Face ops" ->"Replace Faces" ->"With Bank 3"
Replace selected faces by groups.
"Face ops" ->"Replace Faces" ->"With Bank 4"
Replace selected faces by groups.
"Face ops" ->"Replace Faces" ->"With Replicate"
Replace selected faces by groups.
"Face ops" ->"Replace Faces" ->"With Bank 1"
Replace selected faces by groups and from Map. Coord. orientation.
"Face ops" ->"Replace Faces" ->"With Bank 2"
Replace selected faces by groups and from Map. Coord. orientation.
"Face ops" ->"Replace Faces" ->"With Bank 3"
Replace selected faces by groups and from Map. Coord. orientation.
"Face ops" ->"Replace Faces" ->"With Bank 4"
Replace selected faces by groups and from Map. Coord. orientation.
"Face ops" ->"Replace Faces" ->"With Replicate"
Replace selected faces by groups and from Map. Coord. orientation.
"Face ops" ->"Replace Quads" ->"With Bank 1"
Replace quads in object with bank 1.
"Face ops" ->"Replace Quads" ->"With Bank 2"
Replace quads in object with bank 2.
"Face ops" ->"Replace Quads" ->"With Bank 3"
Replace quads in object with bank 3.
"Face ops" ->"Replace Quads" ->"With Bank 4"
Replace quads in object with bank 4.
"Face ops" ->"Replace Quads" ->"With Replicate"
Replace quads in object with replicate.
"Face ops" ->"Junction Faces" ->"With Bank 1"
Merge with selected faces junction.
"Face ops" ->"Junction Faces" ->"With Bank 2"
Merge with selected faces junction.
"Face ops" ->"Junction Faces" ->"With Bank 3"
Merge with selected faces junction.
"Face ops" ->"Junction Faces" ->"With Bank 4"
Merge with selected faces junction.
"Face ops" ->"Junction Faces" ->"With Replicate"
Merge with selected faces junction.
"Face ops" ->"Junction Faces" ->"With Selected"
Merge with selected faces junction.
"Face ops" ->"Alpha Tess Faces"
Tesselate Faces with Alpha Blending.
"Face ops" ->"Alpha Tess(hi) Faces"
Tesselate Faces with Alpha Blending.
"Face ops" ->"Dissociate Group"
Smoothing group options.
"Face ops" ->"Merge Group"
Smoothing group.
"Face ops" ->"Double Faces"
Duplicate selected faces for both orientations.
"Face ops" ->"Set Texture to Faces"
Set a Texture to selected Faces.
"Face ops" ->"Set Texture Ground"
Set Texture to ground Faces.
"Face ops" ->"Set reflection"
Set Reflection to selected Faces.
"Face ops" ->"Set Transparency"
Set Transparency to selected Faces.
"Face ops" ->"Set Tags" ->"Set Tag Texture"
Select Faces according to Texture.
"Face ops" ->"Set Tags" ->"Set Tag Alpha"
Select Faces according to Texture Alpha Blending.
"Face ops" ->"Set Tags" ->"Set Tag 1/5"
Select Faces according to random.
"Face ops" ->"Set Tags" ->"Set Tag 1/10"
Select Faces according to random.
"Face ops" ->"Set Tags" ->"Set Tag Normal Radius"
Select Faces according to
"Face ops" ->"Set Tags" ->"Set Tag Closing Faces"
Select All Close faces from Selected.
"Face ops" ->"Set Tags" ->"Set Tag Mapping Coord."
Select Faces from Mapping Coordinates.
"Face ops" ->"Set Tags" ->"Set Tag Closing Mapping Coord."
Select from faces along mapping coord.
"Face ops" ->"Set Tags" ->"Set Tag Doublons"
Doublons.
"Face ops" ->"Set Tags" ->"Set Tag Doublons Alpha"
Doublons.
"Face ops" ->"Set Tags" ->"Set Tag Doublons Up/Down"
Face doubles from vertical direction.
"Face ops" ->"Set Tags" ->"Set Tag Under Length"
Select faces with length.
"Face ops" ->"Set Tags" ->"Set Tag X Positive"
Select Faces according to coordinates form center.
"Face ops" ->"Set Tags" ->"Set Tag Y Positive"
Select Faces according to coordinates form center.
"Face ops" ->"Set Tags" ->"Set Tag Z Positive"
Select Faces according to coordinates form center.
"Face ops" ->"Set Tags" ->"Set Tag X Negative"
Select Faces according to coordinates form center.
"Face ops" ->"Set Tags" ->"Set Tag Y Negative"
Select Faces according to coordinates form center.
"Face ops" ->"Set Tags" ->"Set Tag Z Negative"
Select Faces according to coordinates form center.
"Face ops" ->"Set Tags" ->"Set Tag NX Positive"
Select Faces according to normals.
"Face ops" ->"Set Tags" ->"Set Tag NY Positive"
Select Faces according to normals.
"Face ops" ->"Set Tags" ->"Set Tag NZ Positive"
Select Faces according to normals.
"Face ops" ->"Set Tags" ->"Set Tag NX Negative"
Select Faces according to normals.
"Face ops" ->"Set Tags" ->"Set Tag NY Negative"
Select Faces according to normals.
"Face ops" ->"Set Tags" ->"Set Tag NZ Negative"
Select Faces according to normals.
"Face ops" ->"Set Tags" ->"Set Tag U Less Half"
Select Faces according to mapping coordinates.
"Face ops" ->"Set Tags" ->"Set Tag V Less Half"
Select Faces according to mapping coordinates.
"Face ops" ->"Set Tags" ->"Set Tag U More Half"
Select Faces according to mapping coordinates.
"Face ops" ->"Set Tags" ->"Set Tag V More Half"
Select Faces according to mapping coordinates.
"Face ops" ->"Set Tags" ->"Set Tag Volum Interior"
Selection with geometries.
"Face ops" ->"Set Tags" ->"Set Tag Volum Exterior"
Selection with geometries.
"Face ops" ->"Invert Tags"
Invert selection of faces.
"Face ops" ->"Reset Tags"
Reset tags.
"Face ops" ->"Reflection Texture"
Create Reflection.
"Vertex ops" ->"Tag Close Vertices"
Selectecion of vertices.
"Vertex ops" ->"Select Unclosed"
Select apparent Hole for Junction.
"Vertex ops" ->"Select on Edges"
Edges limit vertices Selection.
"Vertex ops" ->"Select Just Close"
Closer vertices from Selected.
"Vertex ops" ->"Select Only Close"
Select vertices close.
"Vertex ops" ->"Same from Selected"
Select Vertices as Same Distance than Selected.
"Vertex ops" ->"Same from Selected Full"
Select Vertices as Same Distance than Selected.
"Vertex ops" ->"Only Edges from Selected"
Select edges.
"Vertex ops" ->"Close Selected Faces"
Buggy stuff select vertices near selected faces.
"Vertex ops" ->"Set Tag Volum Interior"
Selection with geometries.
"Vertex ops" ->"Set Tag Volum Exterior"
Selection with geometries.
"Vertex ops" ->"Invert Tags"
Inverse selection.
"Vertex ops" ->"Reset Tags"
Reset tags.
"Vertex ops" ->"Merge Vertices to Single"
Merges selected vertices to single.
"Vertex ops" ->"Close Vertices"
Vertices close.
"Vertex ops" ->"Split Edges"
Merges selected vertices according to edges.
"Vertex ops" ->"Dispatch Vertices"
Create vertices.
"Vertex ops" ->"Duplicate"
Create vertices
"Vertex ops" ->"Extrude Edges"
Extrusion of vertices of edges.
"Vertex ops" ->"Set To Upper"
Normalise a set of Vertices to Up Bound.
"Vertex ops" ->"Impostors" ->"from Replicate 5/100"
Populate Replicate onto selected Vertices.
"Vertex ops" ->"Impostors" ->"from Replicate 10/100"
Populate Replicate onto selected Vertices.
"Vertex ops" ->"Impostors" ->"from Replicate 25/100"
Populate Replicate onto selected Vertices.
"Vertex ops" ->"Impostors" ->"from Replicate 50/100"
Populate Replicate onto selected Vertices.
"Vertex ops" ->"Impostors" ->"from Replicate 80/100"
Populate Replicate onto selected Vertices.
"Vertex ops" ->"Impostors" ->"from Replicate 5/100"
Populate from replicate.
"Vertex ops" ->"Impostors" ->"from Replicate 10/100"
Populate from replicate.
"Vertex ops" ->"Impostors" ->"from Replicate 25/100"
Populate from replicate.
"Vertex ops" ->"Impostors" ->"from Replicate 50/100"
Populate from replicate.
"Vertex ops" ->"Impostors" ->"from Replicate 80/100"
Populate from replicate.
"Vertex ops" ->"Re-Center"
Recenter mesh according to vertices selected.
"Vertex ops" ->"Re-Center with Position"
Tranformation.
"Procedural Mesh" ->"Add Bank 1 details"
Porcedural meshes from Banks
"Procedural Mesh" ->"Add Bank 2 details"
Porcedural meshes from Banks
"Procedural Mesh" ->"Add Bank 3 details"
Porcedural meshes from Banks
"Procedural Mesh" ->"Add Bank 4 details"
Porcedural meshes from Banks
"Edition" ->"Rotation" ->"Free"
Orientation Edition
"Edition" ->"Rotation" ->"Reset"
Orientation Edition
"Edition" ->"Rotation" ->"Rotation 90 /x"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation 90 /y"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation 90 /z"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation 45 /x"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation 45 /y"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation 45 /z"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation -90 /x"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation -90 /y"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation -90 /z"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation -45 /x"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation -45 /y"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation -45 /z"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotate 180" ->"Rotation 180 /x"
Rotation 180 /x.
"Edition" ->"Rotation" ->"Rotate 180" ->"Rotation 180 /y"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotate 180" ->"Rotation 180 /z"
Rotation 180 /z.
"Edition" ->"Scale" ->"Scale x2"
Scaling Edition.
"Edition" ->"Scale" ->"Scale /2"
Scaling Edition.
"Edition" ->"Scale" ->"Scale x4"
Scaling Edition.
"Edition" ->"Scale" ->"Scale /4"
Scaling Edition.
"Edition" ->"Scale" ->"Scale x10"
Scaling Edition.
"Edition" ->"Scale" ->"Scale /10"
Scaling Edition.
"Edition" ->"Scale" ->"Scale 3/4"
Scaling Edition.
"Edition" ->"Scale" ->"Scale 3/2"
Scaling.
"Edition" ->"Scale" ->"Scale x3"
Scaling.
"Edition" ->"Scale" ->"Scale /3"
Scaling.
"Edition" ->"Scale" ->"Scale x100"
Scaling Edition.
"Edition" ->"Scale" ->"Scale /100"
Scaling Edition.
"Edition" ->"Scale" ->"Radial Scale"
Scaling Edition.
"Edition" ->"Scale" ->"Partial" ->"Scale Horizontal x2"
Scale horizontal.
"Edition" ->"Scale" ->"Partial" ->"Scale Horizontal x3/2"
Scale horizontal.
"Edition" ->"Scale" ->"Partial" ->"Scale Horizontal x3/4"
Horizontal Scaling.
"Edition" ->"Scale" ->"Partial" ->"Scale Horizontal /2"
Scale horizontal.
"Edition" ->"Scale" ->"Partial" ->"Scale Vertical x2"
Scale Vertical x2.
"Edition" ->"Scale" ->"Partial" ->"Scale Vertical /2"
Scale Vertical /2.
"Edition" ->"Align" ->"Axis X"
Align mesh according to Bounds.
"Edition" ->"Align" ->"Axis Y"
Align mesh according to Bounds.
"Edition" ->"Align" ->"Axis Z"
Align mesh according to Bounds.
"Edition" ->"Align" ->"Axis - X"
Align mesh according to Bounds.
"Edition" ->"Align" ->"Axis - Y"
Align mesh according to Bounds.
"Edition" ->"Align" ->"Axis - Z"
Align mesh according to Bounds.
"Edition" ->"Flip" ->"Flip /x"
Flip coordinates for an axe.
"Edition" ->"Flip" ->"Flip /y"
Flip coordinates for an axe.
"Edition" ->"Flip" ->"Flip /z"
Flip coordinates for an axe.
"Edition" ->"Flip" ->"Flip Basic /x"
Flip vertices.
"Edition" ->"Flip" ->"Flip Basic /y"
Flip vertices.
"Edition" ->"Flip" ->"Flip Basic /z"
Flip vertices.
"Edition" ->"Point to" ->"Point /x"
Align mesh to Direction from selection.
"Edition" ->"Point to" ->"Point /y"
Align mesh to Direction from selection.
"Edition" ->"Point to" ->"Point /z"
Align mesh to Direction from selection.
"Edition" ->"Twist" ->"Twist up -90 /x"
Twist object.
"Edition" ->"Twist" ->"Twist up -90 /y"
Twist object.
"Edition" ->"Twist" ->"Twist up -90 /z"
Twist object.
"Edition" ->"Twist" ->"Twist up -45 /x"
Twist object.
"Edition" ->"Twist" ->"Twist up -45 /y"
Twist object.
"Edition" ->"Twist" ->"Twist up -45 /z"
Twist object.
"Edition" ->"Twist" ->"Twist +-25 /x"
Twist object.
"Edition" ->"Twist" ->"Twist +-25 /y"
Twist object.
"Edition" ->"Twist" ->"Twist +-25 /z"
Twist object.
"Edition" ->"Reset reflection"
Reset values.
"Edition" ->"Full Scene Scaling"
Full Scene Scaling access, parametrizing scale from 0.0 to 4.0.
"Edition" ->"Set Coordinates"
Manual Edition.
"Edition" ->"Set Dimensions X/Z"
Manual Edition, usefull to create World elements by clones.
"Get this to Replicate"
Replcates are a second volatile mesh bank.
"Compile to Morph Object"
Merge multiple objects to a Morph Keys one.
"Biped / Quadriped" ->"Tree weights"
Obsolete
"Biped / Quadriped" ->"Poke"
Manual Edition
"Biped / Quadriped" ->"Delete"
Obsolete
"Attributes"
Edition of Object Atrributes
"Set" ->"Set Interior Empty"
Parametrization, this clearly define differences beetween Interior and Exterior.
"Set" ->"Set Interior Plain"
Parametrization, this clearly define differences beetween Interior and Exterior.
"Set" ->"Set Exterior"
Parametrizations (avoid lightmaps), this clearly define differences beetween Interior and Exterior.
"Set" ->"Set to Smooth"
Parametrizations (avoid lightmaps), this defines rendering method for World object.
"Set" ->"Unset to smooth"
Parametrizations
"Set" ->"Nurbs"
Parametrizations of temporary visualisation of Nurbs processing.
"Set" ->"Nurbs low"
Parametrizations of temporary visualisation of Nurbs processing.
"Set to Scene"
Parametrization of seeing base left onglets.
"Reset Tags"
Reset selection of faces.
"Painter" ->"Paste Texture"
Paste texture data.
"Mapper" ->"Automatic mapper"
Automatic Mapping.
"Mapper" ->"Spherical"
Spherical Mapping.
"Mapper" ->"Cylindrical"
Cylindrical Mapping.
"Mapper" ->"Cylindrical Ortho"
Cylindrical Mapping relative to longer dimension.
"Mapper" ->"Planar" ->"Planar"
Planar Mapping.
"Mapper" ->"Planar" ->"Planar Close"
Planar Mapping Close.
"Mapper" ->"Planar" ->"Planar Vertical Radial"
Planar Radial Mapping.
"Mapper" ->"Planar" ->"Planar Vertical Close Radial"
Planar Radial Mapping Close.
"Mapper" ->"Planar" ->"Planar mapping bound"
Planar Mapping among Bounds.
"Mapper" ->"Planar" ->"Planar mapping bound Ortho"
Planar Mapping among Bounds.
"Mapper" ->"Oriented Axe Relative" ->"Oriented Box"
Fit Mapping Linear Box.
"Mapper" ->"Oriented Axe Relative" ->"Oriented Cylindrical"
Fit Mapping Cylindrical.
"Mapper" ->"Oriented Axe Relative" ->"Oriented Cylindrical Depth"
Fit Mapping Cylindrical (iteration).
"Mapper" ->"Oriented Axe Relative" ->"Oriented Cylindrical Depth More"
Fit Mapping Cylindrical (iteration more).
"Mapper" ->"Mapping Paradize"
Exotic mapping.
"Mapper" ->"Mapping Dissociate"
Mapping from groups base planar or spherical (left shift)
"Mapper" ->"Mapping for Painting"
Partitionning a new texture to full mapping.
"Mapper" ->"Mapping for Forms"
Mapping for painting, with texture.
"Mapper" ->"Unwarp" ->"Mapping Unwarp"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.5"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.7"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.9"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.95"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.5"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.7"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.9"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.95"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp Plain 0.5"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp Plain 0.7"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp Plain 0.9"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp Plain 0.95"
Unwarp object for mapping.
"Mapper" ->"Butcher" ->"Mapping Butcher"
Calculate mapping coord. from normals.
"Mapper" ->"Butcher" ->"Mapping Butcher 6 Faces"
Calculate mapping coord. from normals.
"Mapper" ->"Quick Functions" ->"Invert Horizontal Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Invert Vertical Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Invert Horizontal Local Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Invert Vertical Local Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Rotate Mapping Left"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Rotate Mapping Right"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Rotate Local Mapping Left"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Rotate Local Mapping Right"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Rotate Half Local Mapping Left"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Rotate Half Local Mapping Right"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Bound /XZ Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Bound /YZ Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Bound /XY Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Mapping x2"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Mapping x4"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Mapping x8"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Mapping /2"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Y Mapping x2"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Y Mapping /2"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Y Mapping /2 plus Half"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Adapt to clamp"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Clamp to 0..1"
Clamp texture mapping coordinate to [0..1]
"Mapper" ->"Projection"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Full Scene Scaling"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Dump Texture Mapping"
Basic Mapping for bots.
"Set Texture"
Assign Texture to a mesh.
"Delete"
Delete Selected Object.
"Apply" ->"Apply"
Application of Orientation and Coordinates.
"Apply" ->"Apply Rotation"
Apply only rotation to object.
"Apply" ->"Apply to Ground"
Application of Orientation and Coordinates.
"Apply" ->"Apply to Top"
Application of Orientation and Coordinates.
"Convert to Added" ->"To First Added"
Convert a World Object to Added at first position.
"Convert to Added" ->"To Last Added"
Convert a World Object to Added at last position.
"Importer"
Import to Scene.
"Generate"
Parametrization of Mesh Generation.
Contextual Menu for Additionnal Objects :
"Undo"
"Create"
"Cube"
"Cylinder"
"Tunnel"
"Stairs"
"Turning stairs"
"Sphere"
"Sphere Triangle"
"Sphere Enviro"
"Grid"
"Prism"
"Torus"
"Half-pipe"
"Arc"
"Cone"
"Clouds"
"LandScape"
"Object Bank 1"
"Object Bank 2"
"Object Bank 3"
"Object Bank 4"
"Object Replicate"
"Add"
"Tag"
"Impostor"
"Elements"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"object"
"Operations"
"Basics"
"Invert Normals"
"Smooth Normals"
"Center"
"Bound Horizontal"
"Linear"
"Linear Approx"
"Linear Mesh"
"Detach"
"Detach All Close"
"Add to selected"
"Tesselations"
"Optimize"
"Coplanars"
"Tesselate"
"Tesselate 2x"
"Tesselate Map Coord"
"Tesselate Length"
"Tesselate Round"
"Tesselate Bump"
"Quick Nurbs"
"Quick Nurbs Simple"
"Reduce"
"Reduce"
"Reduce More"
"Reduce More Aggressive"
"Reduce with Edges"
"Reduce with Edges More"
"Selection"
"Merge"
"Fit Selected"
"Replace"
"Replace Object Bank 1"
"Replace Object Bank 2"
"Replace Object Bank 3"
"Replace Object Bank 4"
"Replace by Replicate"
"Replace by Replicate (Up)"
"Replace by Replicate (Down)"
"Duplicate"
"Face ops"
"Delete Faces"
"Extrude Faces"
"Duplicate Faces"
"Tesselate Faces"
"Replace Faces"
"With Bank 1"
"With Bank 2"
"With Bank 3"
"With Bank 4"
"With Replicate"
"With Bank 1"
"With Bank 2"
"With Bank 3"
"With Bank 4"
"With Replicate"
"With Bank 1"
"With Bank 2"
"With Bank 3"
"With Bank 4"
"With Replicate"
"Replace Quads"
"With Bank 1"
"With Bank 2"
"With Bank 3"
"With Bank 4"
"With Replicate"
"Junction Faces"
"With Bank 1"
"With Bank 2"
"With Bank 3"
"With Bank 4"
"With Replicate"
"With Selected"
"Alpha Tess Faces"
"Alpha Tess(hi) Faces"
"Dissociate Group"
"Merge Group"
"Double Faces"
"Set Texture to Faces"
"Set Texture Ground"
"Set reflection"
"Set Transparency"
"Set Tags"
"Set Tag Texture"
"Set Tag Alpha"
"Set Tag 1/5"
"Set Tag 1/10"
"Set Tag Normal Radius"
"Set Tag Closing Faces"
"Set Tag Mapping Coord."
"Set Tag Closing Mapping Coord."
"Set Tag Doublons"
"Set Tag Doublons Alpha"
"Set Tag Doublons Up/Down"
"Set Tag Under Length"
"Set Tag X Positive"
"Set Tag Y Positive"
"Set Tag Z Positive"
"Set Tag X Negative"
"Set Tag Y Negative"
"Set Tag Z Negative"
"Set Tag NX Positive"
"Set Tag NY Positive"
"Set Tag NZ Positive"
"Set Tag NX Negative"
"Set Tag NY Negative"
"Set Tag NZ Negative"
"Set Tag U Less Half"
"Set Tag V Less Half"
"Set Tag U More Half"
"Set Tag V More Half"
"Set Tag Volum Interior"
"Set Tag Volum Exterior"
"Invert Tags"
"Reset Tags"
"Reflection Texture"
"Vertex ops"
"Tag Close Vertices"
"Select Unclosed"
"Select on Edges"
"Select Just Close"
"Select Only Close"
"Same from Selected"
"Same from Selected Full"
"Only Edges from Selected"
"Close Selected Faces"
"Set Tag Volum Interior"
"Set Tag Volum Exterior"
"Invert Tags"
"Reset Tags"
"Merge Vertices to Single"
"Close Vertices"
"Split Edges"
"Dispatch Vertices"
"Duplicate"
"Extrude Edges"
"Set To Upper"
"Impostors"
"from Replicate 5/100"
"from Replicate 10/100"
"from Replicate 25/100"
"from Replicate 50/100"
"from Replicate 80/100"
"from Replicate 5/100"
"from Replicate 10/100"
"from Replicate 25/100"
"from Replicate 50/100"
"from Replicate 80/100"
"Re-Center"
"Re-Center with Position"
"Edition"
"Rotation"
"Free"
"Reset"
"Rotation 90 /x"
"Rotation 90 /y"
"Rotation 90 /z"
"Rotation 45 /x"
"Rotation 45 /y"
"Rotation 45 /z"
"Rotation -90 /x"
"Rotation -90 /y"
"Rotation -90 /z"
"Rotation -45 /x"
"Rotation -45 /y"
"Rotation -45 /z"
"Rotate 180"
"Rotation 180 /x"
"Rotation 180 /y"
"Rotation 180 /z"
"Scale"
"Scale x2"
"Scale /2"
"Scale x4"
"Scale /4"
"Scale x10"
"Scale /10"
"Scale 3/4"
"Scale 3/2"
"Scale x3"
"Scale /3"
"Scale x100"
"Scale /100"
"Radial Scale"
"Partial"
"Scale Horizontal x2"
"Scale Horizontal x3/2"
"Scale Horizontal x3/4"
"Scale Horizontal /2"
"Scale Vertical x2"
"Scale Vertical /2"
"Align"
"Axis X"
"Axis Y"
"Axis Z"
"Axis - X"
"Axis - Y"
"Axis - Z"
"Flip"
"Flip /x"
"Flip /y"
"Flip /z"
"Flip Basic /x"
"Flip Basic /y"
"Flip Basic /z"
"Point to"
"Point /x"
"Point /y"
"Point /z"
"Twist"
"Twist up -90 /x"
"Twist up -90 /y"
"Twist up -90 /z"
"Twist up -45 /x"
"Twist up -45 /y"
"Twist up -45 /z"
"Twist +-25 /x"
"Twist +-25 /y"
"Twist +-25 /z"
"Reset reflection"
"Set Coordinates"
"Set Dimensions X/Z"
"Get this to Replicate"
"Get Key Morph"
"Attributes"
"Set"
"Set Dynamic"
"Set Unbreakable"
"Set Fixed"
"Set Env Mapping"
"Set Non Env Mapping"
"Set Full Normals"
"Unset Full Normals"
"Set Cast shadow"
"Set Do not cast shadows"
"Set Glass"
"Set Non Glass"
"Set Full Mesh"
"Set Mesh"
"Set Box"
"Set Sphere"
"Set Interior Empty"
"Set Interior Plain"
"Toggle Draw Flat"
"Set to Scene"
"Reset Tags"
"Physic"
"Vertices Static Physic Link"
"Vertices Static Physic Pivot X"
"Vertices Static Physic Pivot Y"
"Vertices Static Physic Pivot Z"
"Vertices Static Physic Spring"
"Vertices Physic Link"
"Vertices Physic Pivot X"
"Vertices Physic Pivot Y"
"Vertices Physic Pivot Z"
"Vertices Physic Spring"
"Deformable"
"Deformable Wind"
"Script"
"Selection Context"
"Store"
"Store position 1"
"Store position 2"
"Store position 3"
"Store position 4"
"Read"
"Read position 1"
"Read position 2"
"Read position 3"
"Read position 4"
"Mapper"
"Automatic mapper"
"Spherical"
"Cylindrical"
"Cylindrical Ortho"
"Planar"
"Planar"
"Planar Close"
"Planar Vertical Radial"
"Planar Vertical Close Radial"
"Planar mapping bound"
"Planar mapping bound Ortho"
"Oriented Axe Relative"
"Oriented Box"
"Oriented Cylindrical"
"Oriented Cylindrical Depth"
"Oriented Cylindrical Depth More"
"Mapping Paradize"
"Mapping Dissociate"
"Mapping for Painting"
"Mapping for Forms"
"Unwarp"
"Mapping Unwarp"
"Mapping Unwarp 0.5"
"Mapping Unwarp 0.7"
"Mapping Unwarp 0.9"
"Mapping Unwarp 0.95"
"Mapping Unwarp 0.5"
"Mapping Unwarp 0.7"
"Mapping Unwarp 0.9"
"Mapping Unwarp 0.95"
"Mapping Unwarp Plain 0.5"
"Mapping Unwarp Plain 0.7"
"Mapping Unwarp Plain 0.9"
"Mapping Unwarp Plain 0.95"
"Butcher"
"Mapping Butcher"
"Mapping Butcher 6 Faces"
"Quick Functions"
"Invert Horizontal Mapping"
"Invert Vertical Mapping"
"Invert Horizontal Local Mapping"
"Invert Vertical Local Mapping"
"Rotate Mapping Left"
"Rotate Mapping Right"
"Rotate Local Mapping Left"
"Rotate Local Mapping Right"
"Rotate Half Local Mapping Left"
"Rotate Half Local Mapping Right"
"Bound /XZ Mapping"
"Bound /YZ Mapping"
"Bound /XY Mapping"
"Scale Mapping x2"
"Scale Mapping x4"
"Scale Mapping x8"
"Scale Mapping /2"
"Scale Y Mapping x2"
"Scale Y Mapping /2"
"Scale Y Mapping /2 plus Half"
"Adapt to clamp"
"Clamp to 0..1"
"Projection"
"Full Scene Scaling"
"Dump Texture Mapping"
"Set Texture"
"Delete"
"Apply"
"Apply"
"Apply Rotation"
"Apply to Ground"
"Apply to Top"
"Convert to World"
"Link"
"Unlink"
"Generate"
"Undo"
Undo
"Create" ->"Cube"
Add Cube to Scene.
"Create" ->"Cylinder"
Add Cylinder to Scene.
"Create" ->"Tunnel"
Add Tunnel to Scene.
"Create" ->"Stairs"
Add Stairs to Scene.
"Create" ->"Turning stairs"
Add Stairs to Scene.
"Create" ->"Sphere"
Add Sphere to Scene.
"Create" ->"Sphere Triangle"
Add Sphere to Scene.
"Create" ->"Sphere Enviro"
Add Sphere to Scene.
"Create" ->"Grid"
Add Grid to Scene.
"Create" ->"Prism"
Add Prism to Scene.
"Create" ->"Torus"
Add Torus to Scene.
"Create" ->"Half-pipe"
Add Object to Scene.
"Create" ->"Arc"
Add Object to Scene.
"Create" ->"Cone"
Add Object to Scene.
"Create" ->"Clouds"
Generate Clouds to Scene.
"Create" ->"LandScape"
Generate Landscape to Scene.
"Create" ->"Object Bank 1"
Add Object to Scene.
"Create" ->"Object Bank 2"
Add Object to Scene.
"Create" ->"Object Bank 3"
Add Object to Scene.
"Create" ->"Object Bank 4"
Add Object to Scene.
"Create" ->"Object Replicate"
Add Object to Scene.
"Create" ->"Add"
Generate Tree.
"Create" ->"Tag"
Add Object to Scene.
"Create" ->"Impostor"
Create impostor from Added.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Create" ->"Elements" ->"object"
Add Object to Scene.
"Operations" ->"Basics" ->"Invert Normals"
Invert Orientation of a mesh.
"Operations" ->"Basics" ->"Smooth Normals"
Option for normals, smoothing edges.
"Operations" ->"Basics" ->"Center"
Recenter mesh, from equi center.
"Operations" ->"Basics" ->"Bound Horizontal"
Calculate Bounds only horizontal.
"Operations" ->"Basics" ->"Linear"
Options for Smoothing mesh faces, merge close vertices.
"Operations" ->"Basics" ->"Linear Approx"
Options for Smoothing mesh faces, merge close vertices.
"Operations" ->"Basics" ->"Linear Mesh"
Options for Smoothing mesh faces, merge close vertices.
"Operations" ->"Basics" ->"Detach"
Create a new object with selected faces. Separate a set of faces of a mesh by face selection.
"Operations" ->"Basics" ->"Detach All Close"
Create a new object with selected faces and closed
"Operations" ->"Basics" ->"Add to selected"
Merge two objects.
"Operations" ->"Tesselations" ->"Optimize"
Optimize faces for a mesh. This remodelize a mesh with minimal set of faces losing smoothing.
"Operations" ->"Tesselations" ->"Coplanars"
Details coplanar faces without optimization.
"Operations" ->"Tesselations" ->"Tesselate"
Tesselate x4 faces of a mesh.
"Operations" ->"Tesselations" ->"Tesselate 2x"
Tesselate twice.
"Operations" ->"Tesselations" ->"Tesselate Map Coord"
Tesselate x4 faces of a mesh according mapping coordinates.
"Operations" ->"Tesselations" ->"Tesselate Length"
Tesselate x4 faces of a mesh according length of edges.
"Operations" ->"Tesselations" ->"Tesselate Round"
Tesselate x4 faces of a mesh according to normals.
"Operations" ->"Tesselations" ->"Tesselate Bump"
Tesselate x4 faces of a mesh according bump mapping.
"Operations" ->"Tesselations" ->"Quick Nurbs"
Create a high definition nurbs.
"Operations" ->"Tesselations" ->"Quick Nurbs Simple"
Create a simple definition nurbs.
"Operations" ->"Reduce" ->"Reduce"
Reduce the number of faces according to model topology.
"Operations" ->"Reduce" ->"Reduce More"
Reduce More.
"Operations" ->"Reduce" ->"Reduce More Aggressive"
Reduce mesh.
"Operations" ->"Reduce" ->"Reduce with Edges"
Reduce without Edges.
"Operations" ->"Reduce" ->"Reduce with Edges More"
Reduce more with edges.
"Operations" ->"Selection" ->"Merge"
Merge Added objects
"Operations" ->"Selection" ->"Fit Selected"
Fitting with ICP.
"Operations" ->"Replace" ->"Replace Object Bank 1"
Replace with Bank object.
"Operations" ->"Replace" ->"Replace Object Bank 2"
Replace with Bank object.
"Operations" ->"Replace" ->"Replace Object Bank 3"
Replace with Bank object.
"Operations" ->"Replace" ->"Replace Object Bank 4"
Replace with Bank object.
"Operations" ->"Replace" ->"Replace by Replicate"
Replace with Replicate object.
"Operations" ->"Replace" ->"Replace by Replicate (Up)"
Replace to Up of the Object.
"Operations" ->"Replace" ->"Replace by Replicate (Down)"
Replace to Down of the Object.
"Operations" ->"Duplicate"
Duplicate selected Object(s).
"Face ops" ->"Delete Faces"
Delete selected Faces.
"Face ops" ->"Extrude Faces"
Extrude selected Faces. This is usefull to create volum around a selection of faces.
"Face ops" ->"Duplicate Faces"
Extend From Selected Faces.
"Face ops" ->"Tesselate Faces"
Tesselate selected Faces.
"Face ops" ->"Replace Faces" ->"With Bank 1"
Modify object replacing with Bank data.
"Face ops" ->"Replace Faces" ->"With Bank 2"
Modify object replacing with Bank data.
"Face ops" ->"Replace Faces" ->"With Bank 3"
Modify object replacing with Bank data.
"Face ops" ->"Replace Faces" ->"With Bank 4"
Modify object replacing with Bank data.
"Face ops" ->"Replace Faces" ->"With Replicate"
Replace by replicate.
"Face ops" ->"Replace Faces" ->"With Bank 1"
Replace selected faces by groups.
"Face ops" ->"Replace Faces" ->"With Bank 2"
Replace selected faces by groups.
"Face ops" ->"Replace Faces" ->"With Bank 3"
Replace selected faces by groups.
"Face ops" ->"Replace Faces" ->"With Bank 4"
Replace selected faces by groups.
"Face ops" ->"Replace Faces" ->"With Replicate"
Replace selected faces by groups.
"Face ops" ->"Replace Faces" ->"With Bank 1"
Replace selected faces by groups and from Map. Coord. orientation.
"Face ops" ->"Replace Faces" ->"With Bank 2"
Replace selected faces by groups and from Map. Coord. orientation.
"Face ops" ->"Replace Faces" ->"With Bank 3"
Replace selected faces by groups and from Map. Coord. orientation.
"Face ops" ->"Replace Faces" ->"With Bank 4"
Replace selected faces by groups and from Map. Coord. orientation.
"Face ops" ->"Replace Faces" ->"With Replicate"
Replace selected faces by groups and from Map. Coord. orientation.
"Face ops" ->"Replace Quads" ->"With Bank 1"
Replace quads in object with bank 1.
"Face ops" ->"Replace Quads" ->"With Bank 2"
Replace quads in object with bank 2.
"Face ops" ->"Replace Quads" ->"With Bank 3"
Replace quads in object with bank 3.
"Face ops" ->"Replace Quads" ->"With Bank 4"
Replace quads in object with bank 4.
"Face ops" ->"Replace Quads" ->"With Replicate"
Replace quads in object with replicate.
"Face ops" ->"Junction Faces" ->"With Bank 1"
Merge with selected faces junction.
"Face ops" ->"Junction Faces" ->"With Bank 2"
Merge with selected faces junction.
"Face ops" ->"Junction Faces" ->"With Bank 3"
Merge with selected faces junction.
"Face ops" ->"Junction Faces" ->"With Bank 4"
Merge with selected faces junction.
"Face ops" ->"Junction Faces" ->"With Replicate"
Merge with selected faces junction.
"Face ops" ->"Junction Faces" ->"With Selected"
Merge with selected faces junction.
"Face ops" ->"Alpha Tess Faces"
Tesselate Faces with Alpha Blending.
"Face ops" ->"Alpha Tess(hi) Faces"
Tesselate Faces with Alpha Blending.
"Face ops" ->"Dissociate Group"
Smoothing group options.
"Face ops" ->"Merge Group"
Smoothing group.
"Face ops" ->"Double Faces"
Duplicate selected faces for both orientations.
"Face ops" ->"Set Texture to Faces"
Set a Texture to selected Faces.
"Face ops" ->"Set Texture Ground"
Set Texture to ground Faces.
"Face ops" ->"Set reflection"
Set Reflection to selected Faces.
"Face ops" ->"Set Transparency"
Set Transparency to selected Faces.
"Face ops" ->"Set Tags" ->"Set Tag Texture"
Select Faces according to Texture.
"Face ops" ->"Set Tags" ->"Set Tag Alpha"
Select Faces according to Texture Alpha Blending.
"Face ops" ->"Set Tags" ->"Set Tag 1/5"
Select Faces according to random.
"Face ops" ->"Set Tags" ->"Set Tag 1/10"
Select Faces according to random.
"Face ops" ->"Set Tags" ->"Set Tag Normal Radius"
Select Faces according to
"Face ops" ->"Set Tags" ->"Set Tag Closing Faces"
Select All Close faces from Selected.
"Face ops" ->"Set Tags" ->"Set Tag Mapping Coord."
Select Faces from Mapping Coordinates.
"Face ops" ->"Set Tags" ->"Set Tag Closing Mapping Coord."
Select from faces along mapping coord.
"Face ops" ->"Set Tags" ->"Set Tag Doublons"
Doublons.
"Face ops" ->"Set Tags" ->"Set Tag Doublons Alpha"
Doublons.
"Face ops" ->"Set Tags" ->"Set Tag Doublons Up/Down"
Face doubles from vertical direction.
"Face ops" ->"Set Tags" ->"Set Tag Under Length"
Select faces with length.
"Face ops" ->"Set Tags" ->"Set Tag X Positive"
Select Faces according to coordinates form center.
"Face ops" ->"Set Tags" ->"Set Tag Y Positive"
Select Faces according to coordinates form center.
"Face ops" ->"Set Tags" ->"Set Tag Z Positive"
Select Faces according to coordinates form center.
"Face ops" ->"Set Tags" ->"Set Tag X Negative"
Select Faces according to coordinates form center.
"Face ops" ->"Set Tags" ->"Set Tag Y Negative"
Select Faces according to coordinates form center.
"Face ops" ->"Set Tags" ->"Set Tag Z Negative"
Select Faces according to coordinates form center.
"Face ops" ->"Set Tags" ->"Set Tag NX Positive"
Select Faces according to normals.
"Face ops" ->"Set Tags" ->"Set Tag NY Positive"
Select Faces according to normals.
"Face ops" ->"Set Tags" ->"Set Tag NZ Positive"
Select Faces according to normals.
"Face ops" ->"Set Tags" ->"Set Tag NX Negative"
Select Faces according to normals.
"Face ops" ->"Set Tags" ->"Set Tag NY Negative"
Select Faces according to normals.
"Face ops" ->"Set Tags" ->"Set Tag NZ Negative"
Select Faces according to normals.
"Face ops" ->"Set Tags" ->"Set Tag U Less Half"
Select Faces according to mapping coordinates.
"Face ops" ->"Set Tags" ->"Set Tag V Less Half"
Select Faces according to mapping coordinates.
"Face ops" ->"Set Tags" ->"Set Tag U More Half"
Select Faces according to mapping coordinates.
"Face ops" ->"Set Tags" ->"Set Tag V More Half"
Select Faces according to mapping coordinates.
"Face ops" ->"Set Tags" ->"Set Tag Volum Interior"
Selection with geometries.
"Face ops" ->"Set Tags" ->"Set Tag Volum Exterior"
Selection with geometries.
"Face ops" ->"Invert Tags"
Invert selection of faces.
"Face ops" ->"Reset Tags"
Reset tags.
"Face ops" ->"Reflection Texture"
Create Reflection.
"Vertex ops" ->"Tag Close Vertices"
Selectecion of vertices.
"Vertex ops" ->"Select Unclosed"
Select apparent Hole for Junction.
"Vertex ops" ->"Select on Edges"
Edges limit vertices Selection.
"Vertex ops" ->"Select Just Close"
Closer vertices from Selected.
"Vertex ops" ->"Select Only Close"
Select vertices close.
"Vertex ops" ->"Same from Selected"
Select Vertices as Same Distance than Selected.
"Vertex ops" ->"Same from Selected Full"
Select Vertices as Same Distance than Selected.
"Vertex ops" ->"Only Edges from Selected"
Select edges.
"Vertex ops" ->"Close Selected Faces"
Buggy stuff select vertices near selected faces.
"Vertex ops" ->"Set Tag Volum Interior"
Selection with geometries.
"Vertex ops" ->"Set Tag Volum Exterior"
Selection with geometries.
"Vertex ops" ->"Invert Tags"
Inverse selection.
"Vertex ops" ->"Reset Tags"
Reset tags.
"Vertex ops" ->"Merge Vertices to Single"
Merges selected vertices to single.
"Vertex ops" ->"Close Vertices"
Vertices close.
"Vertex ops" ->"Split Edges"
Merges selected vertices according to edges.
"Vertex ops" ->"Dispatch Vertices"
Create vertices.
"Vertex ops" ->"Duplicate"
Create vertices
"Vertex ops" ->"Extrude Edges"
Extrusion of vertices of edges.
"Vertex ops" ->"Set To Upper"
Normalise a set of Vertices to Up Bound.
"Vertex ops" ->"Impostors" ->"from Replicate 5/100"
Populate Replicate onto selected Vertices.
"Vertex ops" ->"Impostors" ->"from Replicate 10/100"
Populate Replicate onto selected Vertices.
"Vertex ops" ->"Impostors" ->"from Replicate 25/100"
Populate Replicate onto selected Vertices.
"Vertex ops" ->"Impostors" ->"from Replicate 50/100"
Populate Replicate onto selected Vertices.
"Vertex ops" ->"Impostors" ->"from Replicate 80/100"
Populate Replicate onto selected Vertices.
"Vertex ops" ->"Impostors" ->"from Replicate 5/100"
Populate from replicate.
"Vertex ops" ->"Impostors" ->"from Replicate 10/100"
Populate from replicate.
"Vertex ops" ->"Impostors" ->"from Replicate 25/100"
Populate from replicate.
"Vertex ops" ->"Impostors" ->"from Replicate 50/100"
Populate from replicate.
"Vertex ops" ->"Impostors" ->"from Replicate 80/100"
Populate from replicate.
"Vertex ops" ->"Re-Center"
Recenter mesh according to vertices selected.
"Vertex ops" ->"Re-Center with Position"
Tranformation.
"Edition" ->"Rotation" ->"Free"
Orientation Edition
"Edition" ->"Rotation" ->"Reset"
Orientation Edition
"Edition" ->"Rotation" ->"Rotation 90 /x"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation 90 /y"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation 90 /z"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation 45 /x"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation 45 /y"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation 45 /z"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation -90 /x"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation -90 /y"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation -90 /z"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation -45 /x"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation -45 /y"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotation -45 /z"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotate 180" ->"Rotation 180 /x"
Rotation 180 /x.
"Edition" ->"Rotation" ->"Rotate 180" ->"Rotation 180 /y"
Orientation Edition, rotation basics for an Axe.
"Edition" ->"Rotation" ->"Rotate 180" ->"Rotation 180 /z"
Rotation 180 /z.
"Edition" ->"Scale" ->"Scale x2"
Scaling Edition.
"Edition" ->"Scale" ->"Scale /2"
Scaling Edition.
"Edition" ->"Scale" ->"Scale x4"
Scaling Edition.
"Edition" ->"Scale" ->"Scale /4"
Scaling Edition.
"Edition" ->"Scale" ->"Scale x10"
Scaling Edition.
"Edition" ->"Scale" ->"Scale /10"
Scaling Edition.
"Edition" ->"Scale" ->"Scale 3/4"
Scaling Edition.
"Edition" ->"Scale" ->"Scale 3/2"
Scaling.
"Edition" ->"Scale" ->"Scale x3"
Scaling.
"Edition" ->"Scale" ->"Scale /3"
Scaling.
"Edition" ->"Scale" ->"Scale x100"
Scaling Edition.
"Edition" ->"Scale" ->"Scale /100"
Scaling Edition.
"Edition" ->"Scale" ->"Radial Scale"
Scaling Edition.
"Edition" ->"Scale" ->"Partial" ->"Scale Horizontal x2"
Scale horizontal.
"Edition" ->"Scale" ->"Partial" ->"Scale Horizontal x3/2"
Scale horizontal.
"Edition" ->"Scale" ->"Partial" ->"Scale Horizontal x3/4"
Horizontal Scaling.
"Edition" ->"Scale" ->"Partial" ->"Scale Horizontal /2"
Scale horizontal.
"Edition" ->"Scale" ->"Partial" ->"Scale Vertical x2"
Scale Vertical x2.
"Edition" ->"Scale" ->"Partial" ->"Scale Vertical /2"
Scale Vertical /2.
"Edition" ->"Align" ->"Axis X"
Align mesh according to Bounds.
"Edition" ->"Align" ->"Axis Y"
Align mesh according to Bounds.
"Edition" ->"Align" ->"Axis Z"
Align mesh according to Bounds.
"Edition" ->"Align" ->"Axis - X"
Align mesh according to Bounds.
"Edition" ->"Align" ->"Axis - Y"
Align mesh according to Bounds.
"Edition" ->"Align" ->"Axis - Z"
Align mesh according to Bounds.
"Edition" ->"Flip" ->"Flip /x"
Flip coordinates for an axe.
"Edition" ->"Flip" ->"Flip /y"
Flip coordinates for an axe.
"Edition" ->"Flip" ->"Flip /z"
Flip coordinates for an axe.
"Edition" ->"Flip" ->"Flip Basic /x"
Flip vertices.
"Edition" ->"Flip" ->"Flip Basic /y"
Flip vertices.
"Edition" ->"Flip" ->"Flip Basic /z"
Flip vertices.
"Edition" ->"Point to" ->"Point /x"
Align mesh to Direction from selection.
"Edition" ->"Point to" ->"Point /y"
Align mesh to Direction from selection.
"Edition" ->"Point to" ->"Point /z"
Align mesh to Direction from selection.
"Edition" ->"Twist" ->"Twist up -90 /x"
Twist object.
"Edition" ->"Twist" ->"Twist up -90 /y"
Twist object.
"Edition" ->"Twist" ->"Twist up -90 /z"
Twist object.
"Edition" ->"Twist" ->"Twist up -45 /x"
Twist object.
"Edition" ->"Twist" ->"Twist up -45 /y"
Twist object.
"Edition" ->"Twist" ->"Twist up -45 /z"
Twist object.
"Edition" ->"Twist" ->"Twist +-25 /x"
Twist object.
"Edition" ->"Twist" ->"Twist +-25 /y"
Twist object.
"Edition" ->"Twist" ->"Twist +-25 /z"
Twist object.
"Edition" ->"Reset reflection"
Reset values.
"Edition" ->"Set Coordinates"
Manual Edition.
"Edition" ->"Set Dimensions X/Z"
Manual Edition, usefull to create World elements by clones.
"Get this to Replicate"
Replcates are a second volatile mesh bank.
"Get Key Morph"
Manula Edition for Morph Object.
"Attributes"
Edition of Object Atrributes
"Set" ->"Set Dynamic"
Parametrization Added Object.
"Set" ->"Set Unbreakable"
Parametrization Added Object.
"Set" ->"Set Fixed"
Parametrization Added Object.
"Set" ->"Set Env Mapping"
Parametrization Added Object.
"Set" ->"Set Non Env Mapping"
Parametrization Added Object.
"Set" ->"Set Full Normals"
Parametrization Added Object.
"Set" ->"Unset Full Normals"
Parametrization Added Object.
"Set" ->"Set Cast shadow"
Parametrization Added Object.
"Set" ->"Set Do not cast shadows"
Parametrization Added Object.
"Set" ->"Set Glass"
Parametrization Added Object.
"Set" ->"Set Non Glass"
Parametrization Added Object.
"Set" ->"Set Full Mesh"
Parametrization Added Object.
"Set" ->"Set Mesh"
Parametrization Added Object.
"Set" ->"Set Box"
Parametrization Added Object.
"Set" ->"Set Sphere"
Parametrization Added Object.
"Set" ->"Set Interior Empty"
Parametrization, this clearly define differences beetween Interior and Exterior.
"Set" ->"Set Interior Plain"
Parametrization, this clearly define differences beetween Interior and Exterior.
"Set" ->"Toggle Draw Flat"
Toggle DRAW FLAT script inside Added.
"Set to Scene"
Parametrization of seeing base left onglets.
"Reset Tags"
Reset selection of faces.
"Physic" ->"Vertices Static Physic Link"
Physic selection for automatic processing.
"Physic" ->"Vertices Static Physic Pivot X"
Physic selection for automatic processing.
"Physic" ->"Vertices Static Physic Pivot Y"
Physic selection for automatic processing.
"Physic" ->"Vertices Static Physic Pivot Z"
Physic selection for automatic processing.
"Physic" ->"Vertices Static Physic Spring"
Physic selection for automatic processing.
"Physic" ->"Vertices Physic Link"
Physic selection for automatic processing.
"Physic" ->"Vertices Physic Pivot X"
Physic selection for automatic processing.
"Physic" ->"Vertices Physic Pivot Y"
Physic selection for automatic processing.
"Physic" ->"Vertices Physic Pivot Z"
Physic selection for automatic processing.
"Physic" ->"Vertices Physic Spring"
Physic selection for automatic processing.
"Physic" ->"Deformable"
Physic selection for automatic processing.
"Physic" ->"Deformable Wind"
Physic selection for automatic processing.
"Script" ->"Selection Context"
Physic selection for automatic processing.
"Store" ->"Store position 1"
Set of Basic Animation Pose. Access can be done by Scripting.
"Store" ->"Store position 2"
Set of Basic Animation Pose. Access can be done by Scripting.
"Store" ->"Store position 3"
Set of Basic Animation Pose. Access can be done by Scripting.
"Store" ->"Store position 4"
Set of Basic Animation Pose. Access can be done by Scripting.
"Read" ->"Read position 1"
Set of Basic Animation Pose. Access can be done by Scripting.
"Read" ->"Read position 2"
Set of Basic Animation Pose. Access can be done by Scripting.
"Read" ->"Read position 3"
Set of Basic Animation Pose. Access can be done by Scripting.
"Read" ->"Read position 4"
Set of Basic Animation Pose. Access can be done by Scripting.
"Mapper" ->"Automatic mapper"
Automatic Mapping.
"Mapper" ->"Spherical"
Spherical Mapping.
"Mapper" ->"Cylindrical"
Cylindrical Mapping.
"Mapper" ->"Cylindrical Ortho"
Cylindrical Mapping relative to longer dimension.
"Mapper" ->"Planar" ->"Planar"
Planar Mapping.
"Mapper" ->"Planar" ->"Planar Close"
Planar Mapping Close.
"Mapper" ->"Planar" ->"Planar Vertical Radial"
Planar Radial Mapping.
"Mapper" ->"Planar" ->"Planar Vertical Close Radial"
Planar Radial Mapping Close.
"Mapper" ->"Planar" ->"Planar mapping bound"
Planar Mapping among Bounds.
"Mapper" ->"Planar" ->"Planar mapping bound Ortho"
Planar Mapping among Bounds.
"Mapper" ->"Oriented Axe Relative" ->"Oriented Box"
Fit Mapping Linear Box.
"Mapper" ->"Oriented Axe Relative" ->"Oriented Cylindrical"
Fit Mapping Cylindrical.
"Mapper" ->"Oriented Axe Relative" ->"Oriented Cylindrical Depth"
Fit Mapping Cylindrical (iteration).
"Mapper" ->"Oriented Axe Relative" ->"Oriented Cylindrical Depth More"
Fit Mapping Cylindrical (iteration more).
"Mapper" ->"Mapping Paradize"
Exotic mapping.
"Mapper" ->"Mapping Dissociate"
Mapping from groups base planar or spherical (left shift)
"Mapper" ->"Mapping for Painting"
Partitionning a new texture to full mapping.
"Mapper" ->"Mapping for Forms"
Mapping for painting, with texture.
"Mapper" ->"Unwarp" ->"Mapping Unwarp"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.5"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.7"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.9"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.95"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.5"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.7"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.9"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp 0.95"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp Plain 0.5"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp Plain 0.7"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp Plain 0.9"
Unwarp object for mapping.
"Mapper" ->"Unwarp" ->"Mapping Unwarp Plain 0.95"
Unwarp object for mapping.
"Mapper" ->"Butcher" ->"Mapping Butcher"
Calculate mapping coord. from normals.
"Mapper" ->"Butcher" ->"Mapping Butcher 6 Faces"
Calculate mapping coord. from normals.
"Mapper" ->"Quick Functions" ->"Invert Horizontal Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Invert Vertical Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Invert Horizontal Local Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Invert Vertical Local Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Rotate Mapping Left"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Rotate Mapping Right"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Rotate Local Mapping Left"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Rotate Local Mapping Right"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Rotate Half Local Mapping Left"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Rotate Half Local Mapping Right"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Bound /XZ Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Bound /YZ Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Bound /XY Mapping"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Mapping x2"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Mapping x4"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Mapping x8"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Mapping /2"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Y Mapping x2"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Y Mapping /2"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Scale Y Mapping /2 plus Half"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Adapt to clamp"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Quick Functions" ->"Clamp to 0..1"
Clamp texture mapping coordinate to [0..1]
"Mapper" ->"Projection"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Full Scene Scaling"
Parametrization of Mapping Coordinates (local/global selection).
"Mapper" ->"Dump Texture Mapping"
Basic Mapping for bots.
"Set Texture"
Assign Texture to a mesh.
"Delete"
Delete Selected Object.
"Apply" ->"Apply"
Application of Orientation and Coordinates.
"Apply" ->"Apply Rotation"
Apply only rotation to object.
"Apply" ->"Apply to Ground"
Application of Orientation and Coordinates.
"Apply" ->"Apply to Top"
Application of Orientation and Coordinates.
"Convert to World"
Convert Added object to World.
"Link"
Orientation Edition Links. This is used in order to create a hierarchical animation and transformations.
"Unlink"
Orientation Edition Links. This is used in order to create a hierarchical animation and transformations.
"Generate"
Parametrization of Mesh Generation.