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tutorial33


Create an Open World.

Create a grid to set up the ground of your open world.

Modify geometry to give relief.

Make it raccordable (there are more options in case you are using patchs).

Create agrements.
Silly impostors with spouze forms and single object generated.

Let's make basic fits with replicates.

Pose.

Select ground (added number 0) with "grass" style added, make them fit.


Select open world auto script and start editing script by naming correctly Addeds used as clones.

In our case no tree(N) and B.

Compile.


Let's create starting point player view.

Set impostors to ground.

Setup to Render mode.

Play with !