Known bugs.
# Boolean operations:
Boolean operations may fail in processing some (buggy) meshes (downloaded from the internet on meshes sites).
Boolean operations generate buggy hole in meshes (breaking object function too)
- generated triangles mesh is optimized on the fly to produce lossless mesh
The option has been made for quick level design and take considerations about coplanar polygons, and it remains unresolved artefacts.
# Static shadowing may have some problem with scaling:
Some triangularisation errors occurs when scaling is non uniform.
The problem of wide planes can be resolved by grid of objects more appropriate to processing.
Added objects and stencil buffering technique should be used.
# Problems of topologies:
During saving in PACK16 or PACK32 that saves reals in low 16bits form, topology changes can produce errors about lightmaps
it's make you re-processing the 3d scene in the new sampling of fixed reals.
# Scripts:
It's pseudo-C coding.
- Type cast are not allowed, and own compiler do not manage optimizations except internals.
- Compilation of scripts can pack some sequences of instructions, function calls, etc. Runtime error gives the starting point of error even packed.
# Fusion merge:
It's not finished yet, because fusion of meshes requires same density in topologies and order to proceed.
# bevel:
Bevel twice is unpredictable.