Sommaire

tutorial36


Create a ground for Quarter.

Create a grid, apply vertex deformation, raccord.

Linearize.

Open Bank tab, choose "walls and grounds".

Choose mesh to apply.

Set up right panel pose added, silly impostors,
spouze forms, and group to single.

Pose added apply and build the base of the ground,
you can change the impostor for originality.

Delete duplicate faces from vertical.

You can reduce the base mesh (faster processing).

Create a volum to create the ground base.
Split cut boolean with ground base selected and volum on the last.

Delete the borders, keep ground base.

Rebuild in order to delete unused vertices and degenerated.

Make the ground base raccordable.

Get bank object1 from selected, delete.

Map to a grid of ground base.