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tutorial21


Shadowing and lighting technology.

To model the levels correctly under precomputed shadows must define objects of similar sizes approx.

The algorithm proceeds to calculate shadows is different from traditional algorithms.

Must be defined, for example, a grid of ground object to define a body of water (see picture)

Errors calculations may provide otherwise.


The shadow calculation is based in part on approximations necessary forms that allows a grouping of faces of 3D objects calculated, which allows rapid display still shadows.


Above the level with the best possible shadows.

Genrally, BSP lighting generates numerous faces to modelize shadows; Here, the shadowing modelisation is optimized.

In order to proceed about wide number of faces meshes, there is the option added that basically is drawn with stencil shadow volume.