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tutorial28


Create a Dragon.

Giving keys to create this Dragon.

Starting point with a Cylinder for the body.

Make sure that the base is relative to an half of the body for symetry.

Scale and tesselate Length in order to get matter to work with.

The tail by scaling vertices.

The neck with Translate too.

Basic Cylinder is set to have low polycount, Extrude the arm.

Left arm and leg.

Fix volum and design for the body.



Fix volum and design for the neck.

Linearize the mesh and Merge buggy vertices.

Base Cube and Extrusion for the head.


Extrusion and Vertex Edition to create mouth and forms.

Shaper and Top head Edition.


Scaled Cone put upon the body with Silly Impostors, the wings made like another tutorial.
Assembling parts to full Dragon !