Do the virtual artist, in virtual world !

Load textures.

The dialog is simple to understand, texture number must be set to place the texture in the list.

Create the scene with lights.

Choose to paint on the object selected (Toolbar->Spray).

You can parametrize how you will paint on the object.

Convert the object to a dynamic added object (ContextMenu->Convert to Added).

Create the glass cube (ContextMenu->Attributes).

Invert normals (ContextMenu->Operations).

Convert to added (ContextMenu->Convert to Added).

Choose attributes control for the object.

Set this object as glass.

Calculate shadows and lighting.
Errors can occur when processing lighting due to the algorithm used, see "Bugs" section.

Add generated bump map. F1 toggle texture window. "Edit bump" load bump map module.

Here is the bump map module.

The scene, with bump mapping.

Do the full virtual artist...

And build your own memorendum art place !