This tutorial shows you examples of shadows generated with the program. For level edition static shadowing are used with static environments. Added objects are dynamic shadowed with stencil buffer technique and can be physicaly anima
ted or special effect drawn. Stencil buffering technique works without additionnal static generated faces.

Scene1: Static shadowing.
Read "Known bugs" section to more informations about the limits of this function.

Scene2: Dynamic Shadowing.
Note that dynamic shadowing are not activated by default.
Options to control by scripts are accesssible.