DEAD DEER Now!

Presenting you the last version of 3.13.X.2023, allowing you to create 3D materials and more, a complete demotool to create scripted 3D games, demo, or any kind of 3D material like environments heros, physic simulations, and advanced shader techniques, running 32/64bits on Direct3D 9, Direct3D 10, Direct3D 11,Direct3D 12 on Windows 32/64 bits or OpenGL/METAL for Mac OS, 64bits OpenGL for Linux, 32/64bits OpenGL for Android, or .NED (file format) Player on Android 4.0 and above or iOS 7.1 and above (with xCode compiling). RISCV Linux, and ARM 32/64 bits for Linux / Windows 10/11.

More, complex environments and interactions, sample code of FPS games with simple IA with no limit of what you can do using file cookies inside the game, and easy to link parts/levels of your games.

Easy level design with relatime shadowing and realtime special effects easy to use with low-cost processing like tablets or smartphones, and quick rendering view allowing to create scripted interactions for any kind of games.

C pseudo code power for scripting games like all you love to play, or from your imagination and various forms of managing 3D objects and environments.

Powerfull scripting for generating and edit large environements.


Full set of functions to integrate large meshes generated in photogrammetry.

Generating details and more.

Example of use of built-in shaders, compatibles all platforms in a raymarching procedure for mandelbulb fratal.

Testing broking a cube in near 4000 animated objects and speed test of current APIs.

Special effects of water and physic simulation with pseudo-C scripting.

Strange games.

Or advanced fire simulation.

For full interactive Art.

See arte at edges of your mouse.

Open world with photogrammetry.

Open world with photogrammetry.

Open world with photogrammetry.

Modelise virtual Voodoo puppets, Totems.

Open dynamic world with interactions.

Full HLSL shader model 1.4 v2.x 3.0 4.0 and 5.0, GLSL supports for integrated cross platform shading, raymarching renderings, owner drawn procedures and full managing of easy proprietary High Level Language.

Advanced scripting language allowing full parametrization of the running .NED class.

For example, all the functionnalities of the editor are available trought scripts.

Complex animation with mathematical purposes are pseudo compiled with support of x86, x64, armv7 or fast bytecode for new iOS.

Allowing too, multiple scene support for full playing games or bestiary, levels, multiscene considerations.

Linking you with source code of the software and players : Dead Deer Sourceforge Source Code page

Actually, you can develop your demo, game or test program in all the version of Dead Deer, and make a cross platform running with players available on the official web site, or even compile an install or a package with your data. The version 3.13.X.2023.Cat's land allows you a full functionnal scripting edit and processing to manage how the user interacts with your 3D environment and/or compute complex animations and full fixed functions to modelize 3D objects as Boolean operations on meshes, Nurbs 3D smoothing, RT Patch, Impostors, Broking, Optimizations and all basic editing Procedures to create Heros, Objects, Procedural meshes, and even Realtime metaballs for Simulations and more.

Support of new various 3D formats to import and export your creations : 3D, X, MD2, MD3, ASC, 3DS, PCB, XML, MESH, ERL, OBJ, FBX, STL, SCN, DAE, BLEND, GLTF, PLY.

Full support for texture loading formats : PNG, TIFF, JP2, J2K, BMP, JPG, TGA, LBM, PCX, DDS, GIF.

About the author: Laurent Cancé
Programmer since 8bits gold age, I've been working on the Dead Deer project since september 2002, as game programmer, in my spare time. Informatic is not my only passion, I love cats, mathematics, physics, neurosciences and parapsychology.