"Particles effects"
int SMOKE=0; # particles bank (0)
Init:
petalsInit(SMOKE,1000); # max particles bank (SMOKE)
petalsToggleDraw(SMOKE,OFF);
Play:
vector p;
petalsAddFireBlend(SMOKE,p.x,p.y,p.z,0.3,0.3,0.3,1.1,4);
(see other dynamic functions)
petalsCalculate(SMOKE,TIME_DT);
setZBuffer(ON);
setZBuffer(WRITEOFF);
petalsDraw(SMOKE);
Free:
petalsKill(SMOKE);