"Particles effects"



	int SMOKE=0;    # particles bank (0)

Init:


	petalsInit(SMOKE,1000);     # max particles bank (SMOKE)
	petalsToggleDraw(SMOKE,OFF);

Play:


	vector p;
	petalsAddFireBlend(SMOKE,p.x,p.y,p.z,0.3,0.3,0.3,1.1,4);
	(see other dynamic functions)

	petalsCalculate(SMOKE,TIME_DT);

	setZBuffer(ON);
	setZBuffer(WRITEOFF);
	petalsDraw(SMOKE);

Free:


 	petalsKill(SMOKE);