"Basic GIF managing code"
int NB;
int NFRM;
float time;
Init:
NB=loadGIF(0,"giphy.gif");
NFRM=0;
time=0.0;
Play:
time+=TIME_DT;
NFRM=numframeGIF(0,time);
frameGIF(0,TEXTURE,NFRM);
or:
frameGIFAlpha(0,TEXTURE,NFRM,alpha);
and for bumpmapping:
frameGIFBump(0,TEXTURE,NFRM);
Free:
freeGIF(0);