"Basic GIF managing code"




int NB;
int NFRM;
float time;


Init:


	NB=loadGIF(0,"giphy.gif");
	NFRM=0;
	time=0.0;


Play:


	time+=TIME_DT;
	NFRM=numframeGIF(0,time);

    frameGIF(0,TEXTURE,NFRM);

or:

  
    frameGIFAlpha(0,TEXTURE,NFRM,alpha);

and for bumpmapping:

  
    frameGIFBump(0,TEXTURE,NFRM);


Free:


	freeGIF(0);